Hello,

I had the same problem in 0.8x very often. I saw it once in 1.0 (lusotani)

From my experience, the problem does not depend on a specific faction. I believe, the problem only occurs if the player is sieging a city which has no walls and the enemy attacks from inside. In this situation some units (in most cases: missile units) have (sometimes) big pathfindings problems.


(First Post! )