Hello,
I had the same problem in 0.8x very often. I saw it once in 1.0 (lusotani)
From my experience, the problem does not depend on a specific faction. I believe, the problem only occurs if the player is sieging a city which has no walls and the enemy attacks from inside. In this situation some units (in most cases: missile units) have (sometimes) big pathfindings problems.
(First Post!)
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