still not entirely sure if problem is to do with sounds or at least entirely to do with, we did have a rather large sound file (that was also 44hz in) which I'm taking out, problem is without being able to make it crash consistently its hard to know when its fixed!
Does anyone know if there are max limits to sound file sizes, and what effects the various audio options / computer set ups might have on that, i was on milesfast 2d sound with the 44hz file so that should theoretically have been ok apart from the size....?
Also to explain a bit more about the ogre/elephant as captain problem:
finally got a viewpoint which shows what it seems to be trying to do - that's what should be the rebel captain model appearing somewhat enlarged, centred over the ogre unit which was bodyguard unit in custom battle selection.
Though it isn't doing that consistently either, and that isn't / wasn't the sole cause of initial CTD either as CTD was occuring sometimes when there is proper generals bodyguard unit separately in battle...
...I actually hate elephants!
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