I'm not sure if it applies in this case but it would be interesting for every one to know about if you could get some information on that. I'm not sure yet what you mean, is it too many different text files calling the same sound.mp3, or one text file referring to too many different places/paths for the sound files?Originally Posted by Monkwarrior
We certainly had more problems when it acquired a general (captain) through being the lead unit in battle. I've not tried deliberately making it a bodyguard unit. We are in situation that wlesmana explained, as the skeleton doesn't have a bone for the riders to relate to, they are off somewhere in limbo so there animation shouldn't really be coming in to play.Animations of riders: we had similar problems with chariots, as the second rider (general) had animations different from those of the first one. Did you find any correlation between having the "big unit" with or without a general?
Having changed sound files back to using RTW originals for now, removing primary attack figures and generally fiddling stats around it seems to be behaving itself for now. Then again we didn't realise we had a problem with it for a long while...![]()
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