Results 1 to 16 of 16

Thread: Floods & 1.0

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Floods & 1.0

    - Floods: We have added code for floods (making flood-prone locations more likely to get them), but left it as a user-option since flooded provinces can be left with ineradicable movement penalties.
    How does one "turn off" flooding?

  2. #2
    Megas Alexandros's heir Member Spoofa's Avatar
    Join Date
    Aug 2006
    Posts
    695

    Default Re: Floods & 1.0

    how does one ACTIVATE these said floods?

    I surely would like to add something to distract and deter my opponents in these flood prone area's...

  3. #3
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere inside the Military-Industrial Complex
    Posts
    3,607

    Default Re: Floods & 1.0

    Quote Originally Posted by Primus Inter Duces
    How does one "turn off" flooding?
    Slaughter a virgin calf?


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  4. #4
    Megas Alexandros's heir Member Spoofa's Avatar
    Join Date
    Aug 2006
    Posts
    695

    Default Re: Floods & 1.0

    Quote Originally Posted by Zaknafien
    Slaughter a virgin calf?

    what kind of person would be crazy enough to leave those virgin calves virgins?

  5. #5
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Floods & 1.0

    A... Normal person?

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  6. #6
    Member Member mighty_rome's Avatar
    Join Date
    Oct 2007
    Location
    Arizona, USA
    Posts
    79

    Default Re: Floods & 1.0

    I think Primus asked a legitimate question. If it's a "user-option" it would be nice to know how to enable or disable it. I'd want it disabled due to the permanent movement penalties.

  7. #7
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Floods & 1.0

    it is disabled.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  8. #8

    Default Re: Floods & 1.0

    Just to clear things up: we did not enable flooding; as some people may experience irrevocable flooding: the land never dries up again. There was this screenshot about the south of Spain & Portugal being completely flooded and never turning back to normal again.

    But if you would like to add floods to your game; there are some commented triggers which you simply need to un-comment in order for the floods to appear as they did in Vanilla. (With the risk of Atlantis, that is.)
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  9. #9

    Default Re: Floods & 1.0

    Yes, they need to activate them themselves if they want them *but* if they choose to do so, the floods will occur in more accurate areas though - I spent a good deal of time placing them so that they would not occur in stupid areas.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO