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  1. #1

    Default Re: Ask a Developer: Romani Faction Team

    1. Will you be able to force the AI to build more accurate Roman armies?
    2. What about animations? The system is different than the one from RTW, right? It would suxx to see the Romans fighting in Hollywood-like individual style...

  2. #2

    Default Re: Ask a Developer: Romani Faction Team

    no checkboard formation please, you can't simulate the checkboard formation in TW. Just give them a 3-4 line formation please!

  3. #3
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Ask a Developer: Romani Faction Team

    Quote Originally Posted by Cybvep
    1. Will you be able to force the AI to build more accurate Roman armies?
    2. What about animations? The system is different than the one from RTW, right? It would suxx to see the Romans fighting in Hollywood-like individual style...
    Actually up to and possibly including the Marian era Rmoan legionaries did fight in a very individual style. But, yes, hopefully with some of the new animations being worked out we will see some more cohesive units for the Romans.

    And also yes, hopefully by restricting the numbers of specific units availible in M2, we can make them have more accurate armies.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

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    Member Charge's Avatar
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    Default Re: Ask a Developer: Romani Faction Team

    About animations. I won't believe that romans fought only with quick-stabs. Not often but swing should be too!

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    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Ask a Developer: Romani Faction Team

    Agreed, the gladius hispaniensis was as much a cutting sword as a thrusting one. The Macedonians in paticular were noted for their revulsion at the wounds such a weapon caused.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Ask a Developer: Romani Faction Team

    1) How are we going to deal with frontal cavalry charges with the Romani? Right now, pretty much any cavalry can roadkill a rank of infantry that are not pikes.
    2) Are we going to use the armour system for Camillian -> Polybian and Marian -> Imperial?

    If we can use the armour system, we could armour units by their area with scale in the east and chain mail in the west.

    IE using the Western Set of Upgrades present in M2TW For Romans:
    Camillian Unit start at Leather(Camillian Standard)
    Polybian Unit start at Light Chain Mail(Polybian Standard)
    Marian Legionaires start at Heavy Chainmail(Marian Standard).
    Eastern provinces upgrade Marian Legions to Partial Plate(Marian Scale varient)
    Imperial Legionaires start at Full Plate (Imperial Legionaire skin)

    You could make a Segmenta Legionaire Fan-Service-Variant or another Eastern Armoured variant for another Imperial Legionaire type with Advanced Plate

    If you guys tie the armour line of buildings to reform markers and use a script to destroy them when Romans don't own the province, then you could probably do this fairly easily since M2TW doesn't just add the arbitrary +1-3 or RTW and instead specify a 'type' of max armour. This could then be abstracted out to other faction's reforms too.

    And the best thing is that you get around 4 units for 2 unit slots.
    Last edited by antisocialmunky; 10-14-2007 at 19:53.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #7
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Ask a Developer: Romani Faction Team

    1. I imagine the entire stat system will be rebuilt from the ground up like in EB I
    2. NO.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  8. #8

    Default Re: Ask a Developer: Romani Faction Team

    1. Which Roman units' numbers would you like to limit the most, and which would you like to have available in abundance?
    2. Is it true you're abolishing merchants, priests and princesses?
    3. What will you use Guilds for?
    4. Does Kingdoms have a Famine disaster now? Will you use it?

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