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  1. #1

    Default Re: debug

    It normally crashes in the campaign map, but I've never had it crash in game.

  2. #2
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: debug

    I had some crashes in battles, that had to do with videomemory iirc.

    Does it crash for a specific factions turn? Does it crash for all the available campaigns?
    Ja mata

    TosaInu

  3. #3

    Default Re: debug

    It crashes at specific times and when I save and restart, it does it at the same location.

  4. #4
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: debug

    Hello odanobunaga,

    It's a standard/vanilla campaign or a custom one? Does it also happen when you play another vanilla campaign? It could be an error in the starpos file/or something in there that turns out to be an error for your PC.
    Ja mata

    TosaInu

  5. #5

    Default Re: debug

    It's standard campaign, It happens with every faction I try, it also happens on medieval total war, but I've only tried one faction on that.

  6. #6
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: debug

    Hello OdaNobunaga,

    MTW is doing that too? I doubt it's a problem with corrupt campaigns then. Graphics and sound are a suspect. What kind of graphics/sound card are you using?
    Ja mata

    TosaInu

  7. #7

    Default Re: debug

    Nero 6 can cause the debug error. It appears to be caused by the version of the DivX codec used by Nero 6. Check out this thread: https://forums.totalwar.org/vb/showthread.php?t=66964

    Crashing on the campaign map can be caused by the audio codec. STW requires that Windows Media Player be the default codec used for mp3 sound files. I had problems with STW locking up, and I solved it by uninstalling the Ace MegaCodecs package which had changed the audio codec that Windows Media Player was using. https://forums.totalwar.org/vb/showthread.php?t=68148

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