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  1. #1
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: New Casse triggers?

    Quote Originally Posted by Redmeth
    You don't have to just upgrade them to the next level, if they're already at lvl 5 you might have to tear down but not 100% sure.
    This all doesn't sound right... You shouldn't have to tear down anything.

    But, to answer the question, all Celtic reforms are shared between the Celtic factions, and so are their conditions. The conditions for the first reforms are the Celts having four large markets in their settlements, combined. The second reform is triggered by six markets, four large cities and six awesome (huge? magnificent? The top-tier temples, nevertheless) temples.

  2. #2
    Resident Pessimist Member Dooz's Avatar
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    Default Re: New Casse triggers?

    I don't think I have the temples, but I did get the reforms at year 253 B.C. as the Casse. I wasted around 15,000 repairing the MIC's... only to see them still ruined the next turn, lame. Well I really hope I don't have to tear them down because I still have room to build up so I'll just upgrade and hopefully have reform units. The good thing is, I can still train units even while it's "damaged".

    The_Mark, I think what Redmeth was saying was that if you're already at the highest tier MIC, and you can't upgrade any further, then you have to tear it down and rebuild otherwise there's no way to get a new MIC for the reforms. I wish just by repairing the automatically damaged MIC the reforms would work... I guess it's impossible though or it would have already been implemented.

  3. #3
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: New Casse triggers?

    Wasn't something added to give you access to the reform units straight away, without repairing of destroying anything?


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  4. #4
    Resident Pessimist Member Dooz's Avatar
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    Default Re: New Casse triggers?

    I'm wondering about that myself, because Casse light cavalry became available after the reform... the only problem is the building is still damaged and can't be repaired. I'm hoping that once I upgrade it'll be back to normal. Also I think a spearman unit became available without upgrading an MIC in the eastern city at the 2nd reform. A definitive answer from an EB member about how the reforms work exactly would be nice.

  5. #5
    Jesus Member lobf's Avatar
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    Default Re: New Casse triggers?

    Actually, when you see that 100% damaged MIC it means there is a duplicate in your city that works for realies and you just destroy the damaged one.

  6. #6
    Resident Pessimist Member Dooz's Avatar
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    Default Re: New Casse triggers?

    Holy s***, really? I'm such a fool. I'm gonna go check that out right now.

    -edit-
    Wow, there you go. Great system, good job guys!
    Last edited by Dooz; 10-15-2007 at 07:46.

  7. #7
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: New Casse triggers?

    Quote Originally Posted by Wonderland
    The_Mark, I think what Redmeth was saying was that if you're already at the highest tier MIC, and you can't upgrade any further, then you have to tear it down and rebuild otherwise there's no way to get a new MIC for the reforms. I wish just by repairing the automatically damaged MIC the reforms would work... I guess it's impossible though or it would have already been implemented.
    If the MIC's not damaged after a reform, it means the next upgrade you do to your MIC will swap the MIC into another MIC branch inside the same complex, and you certainly should be able to upgrade your highest-level MIC to corresponding reformed MIC.

  8. #8

    Default Re: New Casse triggers?

    Ah-ha! This is just the advice I've been looking for. I've been turtling as Casse for decades - no units but FMs, building everything I can and sitting on a vast pile of lovely mnai. I've bribed every settlement in the British Isles and remain at peace with the Eleutheroi. I got the Time of Soldiers reform by c225BC and all my MICs show 100% damage. I'm replacing those that I can with the next level and now I'll try demolishing the lvl5 ones and see what happens - although I think I can still recruit late units (i.e. Rycalawre), even though the MIC's showing 100% damage. Once that's sorted I can get on with building the most colossal and awesome war machine and conquer mainland Europe - mwah ha ha ha ha ha etc.

  9. #9
    Resident Pessimist Member Dooz's Avatar
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    Default Re: New Casse triggers?

    Quote Originally Posted by Rutilus Barbatus Carnifex
    Ah-ha! This is just the advice I've been looking for. I've been turtling as Casse for decades - no units but FMs, building everything I can and sitting on a vast pile of lovely mnai. I've bribed every settlement in the British Isles and remain at peace with the Eleutheroi. I got the Time of Soldiers reform by c225BC and all my MICs show 100% damage. I'm replacing those that I can with the next level and now I'll try demolishing the lvl5 ones and see what happens - although I think I can still recruit late units (i.e. Rycalawre), even though the MIC's showing 100% damage. Once that's sorted I can get on with building the most colossal and awesome war machine and conquer mainland Europe - mwah ha ha ha ha ha etc.
    As lobf mentioned, if you see your MIC's automatically damaged, that means there is another one created so you can safely destroy the damaged one, recoup some more mnai and continue on recruiting. Check the building browser to make sure you have two MIC's, one damaged and one not.

  10. #10

    Default Re: New Casse triggers?

    Thanks for the heads up Wonderland, didn't get a chance to check yet but will hopefully get my campaign back on track tonight.

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