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Thread: New Casse triggers?

  1. #31
    Resident Pessimist Member Dooz's Avatar
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    Jan 2005
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    Default Re: New Casse triggers?

    Quote Originally Posted by Rutilus Barbatus Carnifex
    Ah-ha! This is just the advice I've been looking for. I've been turtling as Casse for decades - no units but FMs, building everything I can and sitting on a vast pile of lovely mnai. I've bribed every settlement in the British Isles and remain at peace with the Eleutheroi. I got the Time of Soldiers reform by c225BC and all my MICs show 100% damage. I'm replacing those that I can with the next level and now I'll try demolishing the lvl5 ones and see what happens - although I think I can still recruit late units (i.e. Rycalawre), even though the MIC's showing 100% damage. Once that's sorted I can get on with building the most colossal and awesome war machine and conquer mainland Europe - mwah ha ha ha ha ha etc.
    As lobf mentioned, if you see your MIC's automatically damaged, that means there is another one created so you can safely destroy the damaged one, recoup some more mnai and continue on recruiting. Check the building browser to make sure you have two MIC's, one damaged and one not.

  2. #32

    Default Re: New Casse triggers?

    Thanks for the heads up Wonderland, didn't get a chance to check yet but will hopefully get my campaign back on track tonight.

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