Wait, you guys are complaining that the AI for once is using the rules of the game to its favor instead of throwing itself recklessly at a bottleneck set up by the player?
Wait, you guys are complaining that the AI for once is using the rules of the game to its favor instead of throwing itself recklessly at a bottleneck set up by the player?
No, and I admire the AI for what it did, even if it did stand at the tower stupidly for a bit. I'm just annoyed that RTW doesn't give me an option to surrender and recognize that I lost without me dying entirely. I gave them a near pyrrhic victory, but since the AI would not finish the battle, nor could I, and with no game mechanic to surrender, I had to choose exit battle, which gave them back entire units I killed.Originally Posted by BozosLiveHere
Yep it can be pretty annoying that the A.I often recovers 1/2 of their casualties after battle if "you lose". Makes it a lot harder to wither them down with skirmishing horse archers or some such.
Roma must be destroyed
Battle time limit is the only answer. It's not that bad either. I used to always have it off, as I felt it didn't make sense but I've started using it recently and it works well. 45 minutes should be plenty for any battle, and if not, a Draw is a nice result for a full day's battle.
Perhaps I'll give it a try, but, in the case of that battle, it was well over an hour, though the first hour was mostly me trying to get the AI to do a stupid assualt.Originally Posted by Wonderland
*pops out of lurking*Originally Posted by Wonderland
I used to play with time limits on in vanilla, until I failed to take Athens because of the damn timer, when it was in a situation where the enemy had no possible way of winning, and my troops were marching into the town center![]()
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But, the annoying "enemy just sits" happens often enough that I might start using it again.
*pops back into lurking*
Whoa... there's a rare sighting. 2 posts in 2.5 years? I wonder what the first one was......
Umm, I think that a surrender at that point would mean all your guys would be killed. Since you've killed a majority of their force, I mean. Also there's no chivalry in ancient times.Originally Posted by Gazius
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Then let them die. I didn't really expect them to survive, and my exit battle killed them all anyways, I just want my kills on their force registered. Or in the case where neither can attack, a return to siege/strategic mode. A relatively simple piece of game code I would assume. Eh, whatever.Originally Posted by bovi
Oh, in that case Exit Battle is your friend, and does just that. The kills are registered, however some casualties are healed for the victor, sometimes a lot of them.
I think siege battles end once the attacker has no siege equipment and all defenders are within the walls. But of course it's a bug that the AI won't finish the job by picking up the siege equipment in the first place.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
But... entire units sprung back up. First kill I made was of 3-cubit arrows. I had both calvary units on them, and I made sure all 60 died. How did it spring back to life as if uninjured? Perhaps I'll experiment on this more.Originally Posted by bovi
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