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Thread: The EB II Help Required Thread

  1. #241
    Member Member stratigos vasilios's Avatar
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    Default Re: The EB II Help Required Thread

    Hey mate, welcome to the forums.

    Generally if you have a new suggestion or idea for the game you can post it in a new thread (or do a forum search to see if something similar has been asked before).

    From my interpretation, this thread requires you to state (and provide examples/evidence) of what you are good at, unfortunately an abundance of free time may not qualify. I think the team would like to see scripting/skinning/researching/grammar skills which you can demonstrate (possibly) by contributing to 'A case for a new faction thread'.

    It is great you have an interest in history and the org can provide you great sources of discussion! Enjoy the forums!
    Last edited by stratigos vasilios; 11-09-2010 at 12:57.
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  2. #242
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: The EB II Help Required Thread

    Yes, I am afraid there is no shortage of volunteers and amateur historians willing to work for EB; but there are not enough skilled modders. If you want to help, ask what sort of modding skills the EB team could use right now (is the first post of this thread still up-to-date?) and then use your free time to teach yourself those skills.

    (BTW, I am not sure if the team is waiting for another "Case for faction x" thread. If the evidence presented in first rate, or contains something the team overlooked, then yes, but unless you are an expert I'd try something else.)
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  3. #243
    urk! Member bobbin's Avatar
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    Default Re: The EB II Help Required Thread

    Case for faction x threads are a good showcase of a person's research and writing ability, even if we don't decide to go with the faction proposed the author might be asked to join the team as a historian if they write a good argument.


    I would like to add that at the moment the area's we need most help in are, in order of importance.

    Skinning
    Modelling
    Research
    Scripts and Traits
    Last edited by bobbin; 11-09-2010 at 21:27.


  4. #244

    Default Re: The EB II Help Required Thread

    Is there a tutorial on how to skin/model/script? I would love to help but I'm basically a neanderthal when it comes to computers.

  5. #245
    Member Member Tuuvi's Avatar
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    Default Re: The EB II Help Required Thread

    I've read cmacq's posts in the Lugiones preview and I'd like to volunteer as a skinner and or modeler but before I can do that I need to get the right programs and learn how. I'm guessing I need photoshop for skinning, but what about modeling, I've heard of 3ds max but unfortunately that is way out of my price range. Are there any other decent modeling programs I can use that cost less money?

  6. #246
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: The EB II Help Required Thread

    Check out the Scriptorium forum: it contains guides for modding most aspects of R:TW. You'll have to teach yourself how to do it, though. Modding is mostly a self-taught enterprise.
    Looking for a good read? Visit the Library!

  7. #247
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by bobbin View Post
    Case for faction x threads are a good showcase of a person's research and writing ability, even if we don't decide to go with the faction proposed the author might be asked to join the team as a historian if they write a good argument.


    I would like to add that at the moment the area's we need most help in are, in order of importance.

    Skinning
    Modelling
    Research
    Scripts and Traits
    Anything specific on what you need by way of research? My technical skills are rather limited, but this is an area I might be able to contribute.

    Do I need to be able to read ancient sources in their native language and such (I know some of EB's historians can)?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #248
    Member Member anubis88's Avatar
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    Default Re: The EB II Help Required Thread

    I'm not a member but the team has stated that they would need help especially with Iberia - IMHO about the Arevaci or sth like that...
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  9. #249
    urk! Member bobbin's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by QuintusSertorius View Post
    Anything specific on what you need by way of research? My technical skills are rather limited, but this is an area I might be able to contribute.
    We need researchers for Iberia, Iran and Central Asia.

    Do I need to be able to read ancient sources in their native language and such (I know some of EB's historians can)?
    No, it isn't nessecary at all really. Being able to read in another modern language would be useful though, as not all sources are in english, for example a lot of Central Asian sources are in Russian or French.

    Quote Originally Posted by Chuchip View Post
    I've read cmacq's posts in the Lugiones preview and I'd like to volunteer as a skinner and or modeler but before I can do that I need to get the right programs and learn how. I'm guessing I need photoshop for skinning, but what about modeling, I've heard of 3ds max but unfortunately that is way out of my price range. Are there any other decent modeling programs I can use that cost less money?
    There is a program called GIMP which is a free substitute for Photoshop, as for modelling programs:

    Quote Originally Posted by Morkonan View Post
    There are a few out there that are worth getting and, yes, they are free.

    http://www.blender3d.org/ Blender is probably the most powerful and full featured free 3D creation software out there. It is more difficult to master than some freeware but, not as difficult as 3DS. An added benefit is there are many, many tutorials and free vids out there that make learning Blender relatively painless. Another good thing is that Blender is a full featured 3D modeling application. You won't have to go outside of Blender and clutter your workflow to achieve many objectives. This would be my first recommendation as the sooner you get used to using it, the sooner you'll get over the learning curve. However, if you have never used any type of 3D creation application, your best bet might be to start practicing the concepts with one of the simpler packages below and then graduate up to Blender as soon as you can. (It's menu system is infuriating but, hey, it's free.)

    http://www.anim8or.com/main/index.html Anim8or is a lower-end, free 3D modeling program. It isn't as powerful as many but, alot of people have had good luck with it. For low intensive work, it's not bad at all. For learning 3D modelling concepts, it's fine to start with.

    http://www.wings3d.com/ Wings3D isn't bad either. It's a step up from Anim8tor (IMO) with a few more features. It's a different type of modeling package so you'd be better served with using it to play around with and learn how to make 3D models before stepping up to Blender.

    I would really suggest downloading all three and starting with either Anim8tor or Wings3d to get an idea of how the 3D modeling process works and what things you have to consider. Then, move up to Blender and start reading the many tutorials on it and watching the video tutorials as well. Your final goal, if you should choose it, would be to master Blender. So, if you think you're up for that challenge, jump right into it, grab some introductory tutorials and have fun!

    Note: If you want to actually spend money, there are plenty of applications out there that aren't as expensive as 3DS. However, Blender is arguably more powerful than many of them (Non-production hobby packages) and because of its very, very active community, you can count on all sorts of help.
    I hope that is useful, once you have got a hang of modelling post an example of your work, if we like it then we'll ask you to join the team as a unit maker. Good luck!
    Last edited by bobbin; 01-04-2011 at 20:17.


  10. #250
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by anubis88 View Post
    I'm not a member but the team has stated that they would need help especially with Iberia - IMHO about the Arevaci or sth like that...
    I'm not a team member too but IIRC, help with the Iberian tribes would be MUCH appreciated. Wasn't there a scarcity on sources?

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
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  11. #251
    urk! Member bobbin's Avatar
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    Default Re: The EB II Help Required Thread

    I don't believe so, the problem that we don't have a dedicated researcher for that area anymore.


  12. #252
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by oudysseos View Post
    The best way to audition as an historian is to post some awesome public threads that everyone agrees are fantastic. Pick your own topic, as long as it's something that we haven't already covered- you can be sure, for example, that we're pretty well up on Roman political offices. We're not only looking for knowledge, but also someone who is proactive, disciplined, self-motivated and creative- so that means that if we have to tell you what to do, you're not the one for us.

    The other thing is that you have to get familiar with modding at least the text files. If you can't do that, there's not much you can do to help us. Practise on your EB1 build- as long as you backup the files, there's nothing that can go wrong. Try rewriting all the faction descriptions and character biographies just to see how they come up in game- something like that. It's not a job that we need doing, but it will familiarize you with the process.

    Here are some suggestions for areas to look into: Iberia, the Steppes, the Caucasus region. Cutandpaste from wikipedia won't really impress us.
    Quote Originally Posted by -Praetor- View Post
    *Hint* Iberia would particularly impress us *Hint*
    This.

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  13. #253
    Member Member Trve Leveller's Avatar
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    Default Re: The EB II Help Required Thread

    Hey EB team,

    I would like to volunteer to help out with some modelling and skinning.
    I have made some hjortspringboat-shields and wooden clubs for the Lugiones faction, but they are not in correct size nor attached to a skeleton atm.
    This will give you an impression of my work and probably will be useful also.

    link:
    https://img248.imageshack.us/i/hjortspring1.jpg

    greetings
    Last edited by Trve Leveller; 01-21-2011 at 12:36.



    "This Declares likewise to all Laborers, or such as are called Poor people, that they shall not dare to work for Hire, for any Landlord, or for any that is lifted up above others; for by their labours, they have lifted up Tyrants and Tyranny; and by denying to labor for Hire, they shall pull them down again." - William Everard

  14. #254
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: The EB II Help Required Thread

    expect a pm soon. :)

  15. #255
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by Trve Leveller View Post
    Hey EB team,

    I would like to volunteer to help out with some modelling and skinning.
    I have made some hjortspringboat-shields and wooden clubs for the Lugiones faction, but they are not in correct size nor attached to a skeleton atm.
    This will give you an impression of my work and probably will be useful also.

    link:
    https://img248.imageshack.us/i/hjortspring1.jpg

    greetings
    Check your PM box and let us know.

  16. #256
    Member Member Trve Leveller's Avatar
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    Default Re: The EB II Help Required Thread

    Praetor, did you get my messages?
    I am still waiting for access to Campus Martius.



    "This Declares likewise to all Laborers, or such as are called Poor people, that they shall not dare to work for Hire, for any Landlord, or for any that is lifted up above others; for by their labours, they have lifted up Tyrants and Tyranny; and by denying to labor for Hire, they shall pull them down again." - William Everard

  17. #257
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by Trve Leveller View Post
    Praetor, did you get my messages?
    I am still waiting for access to Campus Martius.
    Only a few of our members can give acces to CM, probably you'll just have to wait till one of them logs in. Some of them are not very active atm.

  18. #258
    Member Member Trve Leveller's Avatar
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    Default Re: The EB II Help Required Thread

    Ok I see.



    "This Declares likewise to all Laborers, or such as are called Poor people, that they shall not dare to work for Hire, for any Landlord, or for any that is lifted up above others; for by their labours, they have lifted up Tyrants and Tyranny; and by denying to labor for Hire, they shall pull them down again." - William Everard

  19. #259

    Default Re: The EB II Help Required Thread

    hello i am Evyatar from TWcenter. i was invite by alin

  20. #260
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: The EB II Help Required Thread

    *Ahem*

    EVERY, SINGLE, FILE... (Mostly EDCT, EDAncillaries, EDMB, etc)

    Scripting:

    EBBS, EDAdvice, DStrat

    EDU

    Images (Mostly sigs):

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    Something I did for the NOM ppl

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    My first attempt at entering EBII:

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    Some victory conditions image changes (for the win conditions mod )

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    For a KH AAR Party Faction Symbol (12 AM, so... Not spectacular at all )

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    Quote Originally Posted by Cute Wolf
    Quote Originally Posted by jirisys
    I would love to skin, i'm good with FSX textures and have arranged some facial and body textures too, i have photoshop extended CS4 (and the rest of the CS4 Master's Collection package), gimp, paint (lol), Paint Shop Pro 7, i have a good experience and very detailist/perfectionist, i'm currently on exams but ASAIC i could help :) got lots of free time coming

    I have the M2TW and Kingdoms exp. Pack so i don't need to buy it lol, if i recall that thing i specialize is called ... idk... skinning (maybe... i really don't know LMAO), i have read that you need some of them, just let me know ok, i may not be an artist, but i consider myself good.

    ~Jirisys
    Jirisys is wonderful skinner...
    He was the one who put the final "Realistic Touch"
    No need to lie for me CW I didn't do anything at all in NTW... Only some spanish translation and removing a carpet from an elephant

    ~Jirisys ()
    Last edited by jirisys; 02-15-2011 at 04:01.
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  21. #261

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by jirisys View Post
    Hi jirisys. That looks vaguely familiar. What is that an icon for? Thanks.

  22. #262
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: The EB II Help Required Thread

    Deleted
    Last edited by jirisys; 02-15-2011 at 01:40. Reason: Deleted
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  23. #263
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by jirisys View Post
    IIRC Nabatu... But they rejected it... Primarily because I thought Nabatu built things on wood ... No symbol has yet been chosen however (I think), and I ceased working on it.

    Edit: What kind of people would have stone shields! I know they told me they built things of stone, but come on! Although I first went with wicker... Yet i found wood to look better...

    ~Jirisys ()
    aha!

    you guys are indeed working on it, aren't you? you can't not not yet choose a symbol, unless the faction was in!
    Last edited by Ibrahim; 02-14-2011 at 07:14.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

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  24. #264
    Member Member anubis88's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by Ibrahim View Post
    aha!

    you guys are indeed working on it, aren't you? you can't not not yet choose a symbol, unless the faction was in!
    Well, sorry to spoil this for you, but Nabatu has already been previewed a few weeks ago

    I also think this is the symbol we choose for the faction
    Europa Barbarorum Secretary

  25. #265
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: The EB II Help Required Thread

    Deleted
    Last edited by jirisys; 02-15-2011 at 01:40. Reason: Deleted
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  26. #266

    Default Re: The EB II Help Required Thread

    Ah, that's where I've seen it before then. I made it, I guess, over to that NOM development thread and saw it or something.

    Personally, I like the one in stone better.

  27. #267
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: The EB II Help Required Thread

    Deleted
    Last edited by jirisys; 02-15-2011 at 01:40. Reason: Deleted
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  28. #268
    EBII Mod Leader Member Foot's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by jirisys View Post
    Hold on? YOU made it? Are you in EB:NOM? Never seen you round there... Oh! You guess... Well that's one way to become famous by their own works

    Yeah, me too, I just thought the wooden would look good. But back to topic I guess?

    ~Jirisys (I don't think it's fair to like yours above mine since you made it )
    Unlike you, we take this matter very seriously indeed. The original faction symbol was created by one of our members, Teleklos Archelaou (whom you have just insulted), for a Late Mod Project that didn't really go anywhere. We did not give you permission to butcher it and then pass it off as your own. We take that to be stealing and we do not take kindly to that. We will be looking into the bottom of this, but I would think very seriously about what you say on our forums against our members about items that we've created and you have stolen.

    Foot
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    Hayasdan Faction Co-ordinator


  29. #269
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: The EB II Help Required Thread

    Deleted
    Last edited by jirisys; 02-15-2011 at 01:40. Reason: Deleted
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    Because we all need to compensate...

  30. #270
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: The EB II Help Required Thread

    Quote Originally Posted by anubis88 View Post
    Well, sorry to spoil this for you, but Nabatu has already been previewed a few weeks ago

    I also think this is the symbol we choose for the faction
    WUT??!!!!!!!! don't play tricks on me-I see no such preview here!

    unless you mean the novus ordus mundi mod?
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

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