MTW did not have as much exploits as RTW or MTW2 had so you if you were to beat a good player, the only way was to build and establish a tactic. You cannot just click behind oponents army and win in MTW like you can in RTW or even in MTW2. RPS (rock-scissors-paper) logic was obvious there so you had to watch every single unit charging to the right spot. It was sort of like chess. A single mistake and you knew you lost. Even before the engagament.
For example your oponent shoots 6 of your men in an infantry unit during the missle battle (yes there was such a thing in the past...missle battle) and you do know that this unit will route when you engage (I don't mean instantly... Just after a while). We used to mouseover and calculate the oponents combat points of the unit and compare to our own unit which would engage it and charge acording to that data. If oponent has got an 30 combat inf (attack+defence) your 27 combat one looses and nothing changes that. In RTW however, your 20 combat halved inf can route a 30 combat full unit and god knows how and why.
This changed a loooooot in MTW2? I do not think so. Better than RTW but still a lot of random sh*t is happening and you never know why. Much better than RTW but not as good as MTW (btw that random stuff used to happen in MTW too but it was called "luck factor" and its margins were not beyond acceptable limits...never and ever).
MTW was all about interpreting the game mechanics in a proper way and achieving a good amount of skills to conclude them in an efficient way and at that point creating some cunning tactics to outsmart the enemy.
RTW is all about bringing the most overpowered units to the field and clicking really fast. LMAO!
Now MTW2 is all about saving your cavs somehow and when you have the oppurtunity, flanking and disengaging and hitting again and disenagaging again and hitting again and so on until you can route a unit. LOL.
In MTW you had to do that once and you had the unit routing and most probably it would chain route the rest if that was a good rear flank. But to find that oppurtunity was not so simple because the engagement was perfectly estimated before the battle since things were not random at all and that spare cav of yours which is supposed to flank after a while could cost you the game because it was about maths as I stated above and the enemy would break your line with the extra 30 combat points he fielded into battle long before you decide about flanking from right or left with that spare cav. :)
This is how MTW2 is played now. ALL the games are the same. ALL:
1- No need for missle battle. Waste of time. Only bring troops which can melee. Don't forget to bring 3 horse archers because they do well if you flank with them and you can EVEN shoot a few volleys.
2- Advance cavs and click on enemy infantry line because cavs eat inf for breakfast now. Brilliant CA Devs decided that way.
3- The only way for oponent to stop that is to counter charge his cav to yours (nope spears won't work either) but don't worry you will pull your cavs back (disengage) after the engagement anyway.
4- When cavs engage in front of infantry line (!) double click your inf behind enemy. When they engage pull cav back.
5- Now this is critical! If you are good at pulling your cavs back, the battle is yours. Disengage as much cavs as possible and flank with them (in and out...hit -pull back, hit -pull back...again and again). While doing that always keep an eye on the rest of the cavs so that you can disengage a few more and send to flanks. And don't worry they won't route because you disengaged. This is not MTW. Things are limber now.
6- Well done. You have skills!
LMAO
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