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  1. #1

    Default Re: No further patches for M2TW or Kingdoms

    MTW did not have as much exploits as RTW or MTW2 had so you if you were to beat a good player, the only way was to build and establish a tactic. You cannot just click behind oponents army and win in MTW like you can in RTW or even in MTW2. RPS (rock-scissors-paper) logic was obvious there so you had to watch every single unit charging to the right spot. It was sort of like chess. A single mistake and you knew you lost. Even before the engagament.


    For example your oponent shoots 6 of your men in an infantry unit during the missle battle (yes there was such a thing in the past...missle battle) and you do know that this unit will route when you engage (I don't mean instantly... Just after a while). We used to mouseover and calculate the oponents combat points of the unit and compare to our own unit which would engage it and charge acording to that data. If oponent has got an 30 combat inf (attack+defence) your 27 combat one looses and nothing changes that. In RTW however, your 20 combat halved inf can route a 30 combat full unit and god knows how and why.


    This changed a loooooot in MTW2? I do not think so. Better than RTW but still a lot of random sh*t is happening and you never know why. Much better than RTW but not as good as MTW (btw that random stuff used to happen in MTW too but it was called "luck factor" and its margins were not beyond acceptable limits...never and ever).


    MTW was all about interpreting the game mechanics in a proper way and achieving a good amount of skills to conclude them in an efficient way and at that point creating some cunning tactics to outsmart the enemy.

    RTW is all about bringing the most overpowered units to the field and clicking really fast. LMAO!

    Now MTW2 is all about saving your cavs somehow and when you have the oppurtunity, flanking and disengaging and hitting again and disenagaging again and hitting again and so on until you can route a unit. LOL.

    In MTW you had to do that once and you had the unit routing and most probably it would chain route the rest if that was a good rear flank. But to find that oppurtunity was not so simple because the engagement was perfectly estimated before the battle since things were not random at all and that spare cav of yours which is supposed to flank after a while could cost you the game because it was about maths as I stated above and the enemy would break your line with the extra 30 combat points he fielded into battle long before you decide about flanking from right or left with that spare cav. :)

    This is how MTW2 is played now. ALL the games are the same. ALL:

    1- No need for missle battle. Waste of time. Only bring troops which can melee. Don't forget to bring 3 horse archers because they do well if you flank with them and you can EVEN shoot a few volleys.

    2- Advance cavs and click on enemy infantry line because cavs eat inf for breakfast now. Brilliant CA Devs decided that way.

    3- The only way for oponent to stop that is to counter charge his cav to yours (nope spears won't work either) but don't worry you will pull your cavs back (disengage) after the engagement anyway.

    4- When cavs engage in front of infantry line (!) double click your inf behind enemy. When they engage pull cav back.

    5- Now this is critical! If you are good at pulling your cavs back, the battle is yours. Disengage as much cavs as possible and flank with them (in and out...hit -pull back, hit -pull back...again and again). While doing that always keep an eye on the rest of the cavs so that you can disengage a few more and send to flanks. And don't worry they won't route because you disengaged. This is not MTW. Things are limber now.

    6- Well done. You have skills!

    LMAO
    Last edited by Wolf_Kyolic; 11-21-2007 at 22:13.

  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Well I sure as hell miss playing MP, but what to do. It's been years now and we now it's not getting better.

    There's again no good MP strategy game out there (that I know of) except HOI2:DD, but that does'nt have any battle engine. SImple map, simple units but excellent MP.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  3. #3

    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Sinan
    Well I sure as hell miss playing MP, but what to do.
    Samurai Wars. It's free.

    "It must be said, I forgot how much fun TW can and should be. Thanks for reminding me. ;)" - Tempiic 19Nov2007

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Sold. Going to install it very shortly.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  5. #5

    Default Re: No further patches for M2TW or Kingdoms

    Last night I talked to CBR on Msn. I am gonna install it as soon as I find my cd key.

  6. #6
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Wolf_Kyolic
    Last night I talked to CBR on Msn. I am gonna install it as soon as I find my cd key.
    Quote Originally Posted by Sinan
    Sold. Going to install it very shortly.

    Way to go, guys!
    We're looking forward to new players (as in new to Samwars).



    R'as

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  7. #7

    Default Re: No further patches for M2TW or Kingdoms

    Code:
    Last night I talked to CBR on Msn. I am gonna install it as soon as I find my cd key.
    Awesome! The hunt is on...Hunt or be Hunted!
    Hunter King George Visit the Realm of the Hunters:
    Proud participant of the Code of Honor. Have you signed the code?

  8. #8
    ..fears no adversary Senior Member Jochi Khan's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Sinan
    Sold. Going to install it very shortly.
    Quote Originally Posted by Wolf Kyolic
    Last night I talked to CBR on Msn. I am gonna install it as soon as I find my cd key.
    Using Beta5 install for MP. Check out Puzz3D sig. for information.

    The Sunday Samurai Warlords battlefield gets even bigger.
    Last edited by Jochi Khan; 11-22-2007 at 16:15.
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  9. #9
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Great, thanks.

    Kyolic, are you in touch with Kanuni ? If so, and if he's still gaming might be a good idea to ask him to check it out.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  10. #10

    Default Re: No further patches for M2TW or Kingdoms

    Sinan Kanu will be back when he gets Kingoms. He has MTW2 but not Kingdoms. It won't take long I guess. May be next week. When he is back I will make him install Samwars don't worry. :)

  11. #11
    in corde veritas Member Denali's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Wolf_Kyolic

    This is how MTW2 is played now. ALL the games are the same. ALL:

    1- No need for missle battle. Waste of time. Only bring troops which can melee. Don't forget to bring 3 horse archers because they do well if you flank with them and you can EVEN shoot a few volleys.

    2- Advance cavs and click on enemy infantry line because cavs eat inf for breakfast now. Brilliant CA Devs decided that way.

    3- The only way for oponent to stop that is to counter charge his cav to yours (nope spears won't work either) but don't worry you will pull your cavs back (disengage) after the engagement anyway.

    4- When cavs engage in front of infantry line (!) double click your inf behind enemy. When they engage pull cav back.

    5- Now this is critical! If you are good at pulling your cavs back, the battle is yours. Disengage as much cavs as possible and flank with them (in and out...hit -pull back, hit -pull back...again and again). While doing that always keep an eye on the rest of the cavs so that you can disengage a few more and send to flanks. And don't worry they won't route because you disengaged. This is not MTW. Things are limber now.

    6- Well done. You have skills!

    LMAO
    Pretty much everything you mentioned above is fixed in kingdoms. Seriously, the kingdom balance is pretty good.

    But nobody plays it

  12. #12

    Default Re: No further patches for M2TW or Kingdoms

    I know Denali. Crusades is pretty good but noone plays it.

    Actually we cannot blame them because CA released Kingdoms as four seperate games and each one has got 5-6 factions in it where mtw has a lot more than that. Why should people limit themselves to 5 factions?

    I cannot believe CA. They always but always have to demonstare a **** up all the time. Always! It is like they have a **** up department and devs have to consult there for the new **** ups.



    Dev: Hi John we are almost ready to finish the game can I please have the list of **** ups to add?

    John (head of **** up department): Hmm ok... Make it 4 separate exe files.

    Dev: That is all?

    John (head of **** up department): That would be enough for now. We are busy with ETW **** ups so we could not find any more but we will have many good ones for ETW do not worry.

    Dev: Cool.


    ...

  13. #13
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: No further patches for M2TW or Kingdoms


    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  14. #14
    ..fears no adversary Senior Member Jochi Khan's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Wolf_Kyolic
    I know Denali. Crusades is pretty good but noone plays it.

    Actually we cannot blame them because CA released Kingdoms as four seperate games and each one has got 5-6 factions in it where mtw has a lot more than that. Why should people limit themselves to 5 factions?

    I cannot believe CA. They always but always have to demonstare a **** up all the time. Always! It is like they have a **** up department and devs have to consult there for the new **** ups.



    Dev: Hi John we are almost ready to finish the game can I please have the list of **** ups to add?

    John (head of **** up department): Hmm ok... Make it 4 separate exe files.

    Dev: That is all?

    John (head of **** up department): That would be enough for now. We are busy with ETW **** ups so we could not find any more but we will have many good ones for ETW do not worry.

    Dev: Cool.


    ...
    Quote Originally Posted by R'as al Ghul
    Exactly.
    R.I.P Great Warrior Ja mata TosaInu


    sat at the..Nomad Alliance..campfire



    Do your best and do it according to your own inner standard
    --call it conscience--
    not just according to society's knowledge and judgement of your deeds.

  15. #15
    in corde veritas Member Denali's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    lol..

    well maybe we can convince Mark here. But i doubt it when looking at all the comments from certain users.

    But then again constructive criticism was give several times in the past and i haven't noticed any improvements as of yet.

    Man I'd really love to say something positive (mp-wise, sp is awesome) but somehow they make it impossible.

  16. #16
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    They don't care about MP. how long will it take before we realize that??

  17. #17

    Default Re: No further patches for M2TW or Kingdoms

    But I guess that is standed... Leave a Unfinised product go and don't fix it to the fullest

  18. #18

    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Wolf_Kyolic
    This is how MTW2 is played now. ALL the games are the same. ALL:

    1- No need for missle battle. Waste of time. Only bring troops which can melee. Don't forget to bring 3 horse archers because they do well if you flank with them and you can EVEN shoot a few volleys.

    2- Advance cavs and click on enemy infantry line because cavs eat inf for breakfast now. Brilliant CA Devs decided that way.

    3- The only way for oponent to stop that is to counter charge his cav to yours (nope spears won't work either) but don't worry you will pull your cavs back (disengage) after the engagement anyway.

    4- When cavs engage in front of infantry line (!) double click your inf behind enemy. When they engage pull cav back.

    5- Now this is critical! If you are good at pulling your cavs back, the battle is yours. Disengage as much cavs as possible and flank with them (in and out...hit -pull back, hit -pull back...again and again). While doing that always keep an eye on the rest of the cavs so that you can disengage a few more and send to flanks. And don't worry they won't route because you disengaged. This is not MTW. Things are limber now.



    Quote Originally Posted by Denali
    Pretty much everything you mentioned above is fixed in kingdoms. Seriously, the kingdom balance is pretty good.

    But nobody plays it

    Are you sure about that Denali? I gave in an installed kingdoms for a little try and started a crusades campaign. Now I know AI sucks, but even with the morale bonus they got at very hard (they get such things yes?), the 5-step program of kyolic seems to work too well. It's not even funny anymore.

  19. #19
    in corde veritas Member Denali's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Well the AI was never a real challenge in the total war series imo. However playing human opponents is a huge difference. I didn't play kingdoms for very long but the balance is far better than it is in vanilla. It's not perfect, that would be almost impossible but its very decent and people don't rush anymore and people use missiles. Try to play vanilla as it is now. Without a rush army or with archers or xbowmen you already lost.

  20. #20
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: No further patches for M2TW or Kingdoms

    Sounds good, I'll give it a try after they actually patch it :p (one single foyer for everyone).

    Annie
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  21. #21

    Default Re: No further patches for M2TW or Kingdoms

    About kingdoms balance:
    Now that missile battles are important,
    there are new unbalances
    First of all pavise crossbowmen make hacked meat out of archers costing more than themselves.
    Second: the same is for mounted crossbowmen vs other HA, also melleeing is no option for the other HA because the MC are so fast
    Third: that combined with crossbowmen ammo lasting longer is a game killer for non-pav. crossbow factions.
    Fourth: (This has been since 1.0 but wasnt important) the winner of the missile battle has to attack because he has more men left to shoot away the remaining ammo faster. But still winning missile battle with xbows vs archers makes xbows having MORE ammo left.

    Any opinions on that? it has been since 1.2 with crossbowmen being superior, they havnt fixed it, and its so easy to make out, is it because CA have european culture or something?

    Thats what I think is one of the few things left in kingdoms that makes battles won by the part with the most overpowered units...

    L

  22. #22

    Default Re: No further patches for M2TW or Kingdoms

    Quote Originally Posted by Lupu
    About kingdoms balance:
    Now that missile battles are important,
    there are new unbalances
    First of all pavise crossbowmen make hacked meat out of archers costing more than themselves.
    Second: the same is for mounted crossbowmen vs other HA, also melleeing is no option for the other HA because the MC are so fast
    Third: that combined with crossbowmen ammo lasting longer is a game killer for non-pav. crossbow factions.
    Fourth: (This has been since 1.0 but wasnt important) the winner of the missile battle has to attack because he has more men left to shoot away the remaining ammo faster. But still winning missile battle with xbows vs archers makes xbows having MORE ammo left.

    Any opinions on that? it has been since 1.2 with crossbowmen being superior, they havnt fixed it, and its so easy to make out, is it because CA have european culture or something?

    Thats what I think is one of the few things left in kingdoms that makes battles won by the part with the most overpowered units...

    L
    Sounds like nothing much has changed. These are points that were present in MTW, Pavs were overpowered back then too.
    Don't forget that Mounted Crossbows also possess CC ability I'd love to see someone actually try to do this. It seems to be an unnecessary advantage to offer European factions who already possess a measureable advantage with overpowered pavs. If HA are a threat and a nuisance to European factions, that's how it was!
    The east/west balance is still broken.......since MTW

    .......Orda

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