About kingdoms balance:
Now that missile battles are important,
there are new unbalances![]()
First of all pavise crossbowmen make hacked meat out of archers costing more than themselves.
Second: the same is for mounted crossbowmen vs other HA, also melleeing is no option for the other HA because the MC are so fast![]()
Third: that combined with crossbowmen ammo lasting longer is a game killer for non-pav. crossbow factions.
Fourth: (This has been since 1.0 but wasnt important) the winner of the missile battle has to attack because he has more men left to shoot away the remaining ammo faster. But still winning missile battle with xbows vs archers makes xbows having MORE ammo left.
Any opinions on that? it has been since 1.2 with crossbowmen being superior, they havnt fixed it, and its so easy to make out, is it because CA have european culture or something?
Thats what I think is one of the few things left in kingdoms that makes battles won by the part with the most overpowered units...
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