They haven't misunderstood anything. As they said during RTW, they make the game to satisfy the expectations of the general public, and that their focus is not on realism and the game isn't a history lesson. Those are the reasons they gave during RTW for why hoplites use their spear underhanded instead of overhanded, why units moved so fast, why rocks explode into fireballs, why elephants throw men 150 feet through the air, why men and horses incinerate in 5 seconds, why the Egyptians were 1000 years off, why chariots are faster than men on horses and why horses could jump over the spears of a phalanx, etc. It's done in the name of fun, and the underlying quality of the simulation was allowed to deteriorate since MTW since the casual player isn't going to notice it. They even put in Sonic the Hedgehog stars appearing over units that get powerups in RTW/BI. A concession was made to realism since you can turn off the stars, but unfortunately you can't turn off the powerup itself. This is strange because in MTW/VI multiplayer powerups were removed by CA after players requested it. So, somebody at CA (LongJohn) thought it was a good idea to turn them off.Originally Posted by Lupu
I don't know how Cantabrian Circle is implemented in M2TW, but it's extreme in RTW. A unit of 40 horse archers in CC could wipe out a unit of 60 foot archers while only loosing 1 or 2 men.
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