
Originally Posted by
Daveybaby
@Whacker,
Unlike some people here (not aiming that at you, not sure where you stand on this issue actually) i've always been understanding of the fact that games a extremely complex and yet need to be released to a schedule in order to have a chance of being profitable and that this means that it's inevitable that games are going to have bugs in them. That doesnt mean that there's any excuse for not patching the game until it's right. Maybe youre right and i'm living on cloud cuckoo land for taking this view.
Nevertheless there are companies out there that buck the trend, that continue to patch their games repeatedly to fix bugs, improve balance and AI, and generally continue to tweak the game long after the initial rush of sales has trailed off. The main ones that come to mind are Stardock (Galciv etc), Firaxis (Civ series) and Valve. Id software also come to mind for the number of patches they've produced to keep the online component of their shooters up to date. Oh, and Gas Powered Games (total annihilation, supreme commander). There are probably more. (Of course MMORPG developers also do this, but they have a completely different business model to 'normal' games, so i wont count those.)
For customers of these companies there is never any question that if a significant bug is found (or even not so significant) a patch will be produced. In some cases, patches even add new features as well as fix bugs. Amazing, eh? I know it sounds like something from a parallel universe, but it does happen.
The thing these companies have in common, as far as i can tell, is that they have established themselves to the point where theyre able to call the shots themselves, rather than having to rely on whether the publishers will allow them to produce a patch. I think there also may be a kind of chicken and egg scenario at play here, where part of what's got these companies where they are today is that theyre focussed on getting the game perfect at all costs.
I think the main cause of our problems are the publishers. They dont give a toss about games or gamers, just the bottom line. EA/Activision/Atari/Sega are all the same - short term profit get the next one out the door the customers are stupid enoough to keep buying dont put any long term repeat playability into the game we want the customers to get bored quickly so that they'll have to buy another game. Also, their stranglehold on the patch release process and the associated costs mean that we're never going to see long term support for games they publish. Yeah yeah they do the testing (and we all know what that's worth) but the main reason they they will never let CA release patches themselves is because they have to add their stupid bloody copy protection mechanisms before it's allowed out of the door.
Hey, wow, it's all connected. Who'd a thunk it?
CA and the total war series will never reach the 'all time classic' status of the above companies and their games, until they can get out of the rut that the publishers force them into. It's a catch-22 situation though innit?
Youre probably right. Still, we can either keep trying or give up and be totally negative and cynical. If we give up, then what's the point of visiting this forum at all? DONT LET THE BASTARDS GRIND YOU DOWN.
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