Code divergence can't be the issue. Kingdoms started with the M2TW battle engine code, so all that has to be done is to apply the same changes to the M2TW battle engine. What CA obviously considered to be too much work was rebalancing and debugging it. This is the bind you get into when you are still fixing battle engine mechanics in the expansion a year after initial release and the deadline to end-of-life the product is approaching.Originally Posted by econ21
That's because you aren't particularly concerned with battle mechanics. In all the previous games, improvements to the battle engine were incorporated into the main game.Originally Posted by econ21
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