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  1. #1

    Default Karthadast reforms.. ?

    Checklist..

    1) Script enabled: check
    2) Requirements fulfilled resulting in spawn of Xan: check
    3) Click on advisor's portrait as opposed to clicking the "X" : check
    4) Reforms occur: ??

    Are the reforms supposed to activate the recruitment pool for the upgraded spearmen? if so it's not occuring unless there is criteria to be met after Xan's arrival which i cannot find in the FAQ.

    Right now Xan's wreaking havoc in Iberia, and to be honest i'd prefer to keep the current units to keep upkeep down(unless both are optional), but someone else might want the new units. Anyone else experiencing this?
    Last edited by EdwardL; 10-30-2007 at 06:14.

  2. #2

    Default Re: Karthadast reforms.. ?

    What are the requirements for Xan (?) 's appearance, and who is Xan? Where is this explained?

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Karthadast reforms.. ?

    Xan has nothing to do with the Carthage Reforms. They are activated by different conditions.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4

    Default Re: Karthadast reforms.. ?

    Could you tell me what, exactly, the conditions for each event (Reforms and Xanthippus) are please?

  5. #5

    Default Re: Karthadast reforms.. ?

    Can I also ask a Carthage question: Is there any games/festivals that Carthage can hold?

  6. #6
    Barely a levy Member overweightninja's Avatar
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    Default Re: Karthadast reforms.. ?

    Here are the reform conditions:

    Spoiler Alert, click show to read: 
    ; Check counters are >= 5 and >= 3 or 200BC, if true set counter 1, if false set counters 0
    monitor_event FactionTurnStart FactionType egypt
    and I_TurnNumber >= 148
    and I_CompareCounter Carthage_Reforms = 0

    if I_TurnNumber >= 288

    console_command create_building Kart-Hadast "carthage1"
    console_command create_building Atiqa "carthage1"
    console_command create_building Gader "carthage1"
    console_command create_building Mastia "carthage1"
    console_command create_building Bocchoris "carthage1"
    console_command create_building Sala "carthage1"
    console_command create_building Lixus "carthage1"
    console_command create_building Adrumeto "carthage1"
    console_command create_building Lilibeo "carthage1"
    console_command create_building Lepki "carthage1"
    console_command create_building Karali "carthage1"
    set_counter Carthage_Reforms 1

    end_if

    if I_CompareCounter Carthage_Reformsinc1 >= 5
    and I_CompareCounter Carthage_Reformsinc2 >= 3

    console_command create_building Kart-Hadast "carthage1"
    console_command create_building Atiqa "carthage1"
    console_command create_building Gader "carthage1"
    console_command create_building Mastia "carthage1"
    console_command create_building Bocchoris "carthage1"
    console_command create_building Sala "carthage1"
    console_command create_building Lixus "carthage1"
    console_command create_building Adrumeto "carthage1"
    console_command create_building Lilibeo "carthage1"
    console_command create_building Lepki "carthage1"
    console_command create_building Karali "carthage1"
    set_counter Carthage_Reforms 1

    end_if

    if I_CompareCounter Carthage_Reforms < 1
    set_counter Carthage_Reformsinc1 0
    set_counter Carthage_Reformsinc2 0
    end_if
    end_monitor
    The reforms are triggered when it is past 235 BC and the two check conditions have been met OR when 200 BC rolls in without check conditions.

    The first check counter checks for the presence of a top level NATIVE MIC in settlements, the second checks for ownership of provinces in Italy, Iberia etc.


    Hope that helps.

    Cheers
    Last edited by overweightninja; 10-24-2007 at 15:59.

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