Can I also ask a Carthage question: Is there any games/festivals that Carthage can hold?
Can I also ask a Carthage question: Is there any games/festivals that Carthage can hold?
Here are the reform conditions:
Spoiler Alert, click show to read:
Hope that helps.
Cheers
Last edited by overweightninja; 10-24-2007 at 15:59.
Spoiler Alert, click show to read:
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Sorry didn't stop to actually read what I'd posted, I just skimmed the codeOriginally Posted by bovi
![]()
Fixed
Cheers
Isn't there quite a big chunk of requirements before that part of the code?Originally Posted by overweightninja
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
Does this mean Carthage has to complete building a barracks in each of theses ettlements before the reforms will occur?if I_TurnNumber >= 288
console_command create_building Kart-Hadast "carthage1"
console_command create_building Atiqa "carthage1"
console_command create_building Gader "carthage1"
console_command create_building Mastia "carthage1"
console_command create_building Bocchoris "carthage1"
console_command create_building Sala "carthage1"
console_command create_building Lixus "carthage1"
console_command create_building Adrumeto "carthage1"
console_command create_building Lilibeo "carthage1"
console_command create_building Lepki "carthage1"
console_command create_building Karali "carthage1"
set_counter Carthage_Reforms 1
What sort of barracks? Does this effect the type of governments Carthage can place in these provinces/settlements?
H.
No, it means these provinces will receive the Carthage reform effects.Originally Posted by HamilcarBarca
The conditional reform is the lower code; the details of those conditionals are however much longer and are not shown in the code above. Essentially they check province-by-province the number of Carthaginian cities which have the prerequisite buildings. Before the reform could happen, Carthage needs five of the first building and the second 3. And of course only at 235 B.C. at the earliest.
At least that's what it says.
Unfortunately, as to what type of buildings they need I have absolutely no clue. Something about barracks 'n stuff.You should be able to compare the buildings' id's in the script code with the export_descr_buildings file though.
Kind of, they work a little differently though and all those chunks of code only really do two things.Originally Posted by mcantu
Spoiler Alert, click show to read:
Cheers
Last edited by overweightninja; 01-14-2008 at 15:44.
I would love to know what has to be done to get these reforms!
I am up to 207 BC and need heavier Carthaginian foot! I have controlled all these provinces since around 240, merrily building them up, and still nothing!
console_command create_building Kart-Hadast "carthage1"
console_command create_building Atiqa "carthage1"
console_command create_building Gader "carthage1"
console_command create_building Mastia "carthage1"
console_command create_building Bocchoris "carthage1"
console_command create_building Sala "carthage1"
console_command create_building Lixus "carthage1"
console_command create_building Adrumeto "carthage1"
console_command create_building Lilibeo "carthage1"
console_command create_building Lepki "carthage1"
console_command create_building Karali "carthage1"
Do i have to build a particular type of government in these provinces to get the reforms? Both Lixus and Sala are client kingdoms in my Punic empire!
Do I have to build a royal barracks in each of these? That would be an expensive, unhelpful requirement...![]()
Any advice?
H.
Bookmarks