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Thread: 2 minor errors in EB v1.0

  1. #1
    Member Member epaminondas's Avatar
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    Jun 2007
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    Default 2 minor errors in EB v1.0

    I have experienced two errors thus far in the newest (and pretty sweet looking, if I do say so myself) version of EB, they are:

    1.) Mining income does not seem to jive. What I mean is that each mine is supposed to bring in 2000 but on the financial page I only get a credit of 600. On top of that it seems that even when I build an additional mine, it is STILL at 600. Without mines I see no way of raising the necessary funds to field an army of any size. I experienced this with both Epiros and Baktria.

    2.) On a more annoying note, the in-game calendar seems to have a nasty error. I have experienced, more than once, that the first time I click on the end of turn icon that it jumps from summer 272 BC straight to winter 14 AD. Along with this every single "A YEAR IN HISTORY" notification for all the years between 272BC-14AD cascade like a never ending deluge down the side bar.

    The game looks great, once all these inevitable initial errors are fixed it'll be incredible!

  2. #2

    Default Re: 2 minor errors in EB v1.0

    1) This is a bug in RTW itself. The mines give less income than RTW says, but the income levels from EB mines are adjusted so they give an appropriate amount.

    2) Are you sure you have activated the script?
    Veni
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  3. #3

    Default Re: 2 minor errors in EB v1.0

    1. As stated, this is a RTW bug. If you're curious as to how much a mine will actually bring in before it is built, add it to the building queue and open that settlement's details scroll. You should see a handful of faded mining "pips" (icons) in the Income section. Place the cursor over any of the pips and it will tell you how much you will get from mining once the building is completed. It will typically be 600 or 1200 depending on the type of mining resource available (small- or large-vein metals respectively).

    2. Sounds like you've tried to activate the script twice in one sitting, ie you've started one campaign/savegame, activated a script and then loaded another one. If you want to start a new campaign or load a different savegame after already activating the script, you'll have to reload the game completely - again, it's a RTW bug.

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