Why does it use a percentile chance for various sized lots instead of a flat per-city bonus? If there's one thing I'm finding rather sad right now in 1.0 its that the Eleutheroi settlements aren't really being developed all that much. I know I had finally gotten it to where I liked in 0.8x by using one of the money scripts and tweaking it to give the Eleutheroi even more mnai, which meant that after a while you couldn't swiftly assimilate the Eleutheroi settlements, and it also helped the AI by pushing them to fight each other more (I believe) and, when they did conquer Eleutheroi of the same culture group, ususally gave them decent MICs to use, thus making them more enjoyable to fight as the human player. I may go back to something like that for the Eleutheroi, but the percentile system intrigues me and I'm curious to know how it was decided to use that and why only for the Eleutheroi.
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