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Thread: Money

  1. #1

    Cool Money

    First I want to say that EB is a marvellous game. I play it for more than a year now and still find it the best game around. My thank to the whole EB team for that

    But reading through this (and also other RTW) board, several members talked about the huge pile of money they could spend, several hunderdthousand or more.
    I normally make with the Roman, Greek or Carthage factions several thousand mnai per turn, but when I try to save some to get an more expensive upgrade, my cities without a governor spend all my savings in the next turn so I couldn’t get more mnai than the amount of mnai I make each turn, even when the spend slider is completely slide to the left (save) side.
    I work around that by queuing building and take those queued building out of the queue when I need the mnai, but I don’t think that’s the way.
    Can someone, who is able to pile his mnai to extreme highs, tell me how he manage that?

  2. #2

    Default Re: Money

    Manually manage all the settlements....
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  3. #3
    Member Member Thaatu's Avatar
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    Default Re: Money

    More specifically, from the campaign map go to "game options" and select "manage all settlements".

  4. #4

    Default Re: Money

    Making piles of dosh depends partly on the faction as some are easy, never tried the Greeks yet, but Rome is rich and easy(sea trade I guess), so are the Baktrians(gold mines).

    At the begining of a new campaign before you clic start, I tick the box that says 'manage all settlements'.

    When I start the campaign I set the tax in each settlement to max, and dispand all ships and troops I don't need. Appoint the best governers to the right task.

    Swop retinues to make better Generals or governers, ie I will have a governer in settlement with a mine, with a mining engineer, merchant.... any retinue which makes the money roll in, this makes a big difference.

    Make all the trade agreements you can, think about who you start wars with, peace=money unless your sacking big cities. Capture rich settlements first(ports, natural are best and mines).

    Build mines and ports first if you can, then roads, markets and farms, perphaps if you only have a few starting settlements close to each other only build good military structures in one of them to keep you strong while you build the economy.
    Hope this helps.

  5. #5
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Money

    If you're a med faction all you have to do is take hellas, Ionia and sothern Thrakia and then its pretty mcuh game over (in a positive way). In the good old days of 0.8 I could get 50K per turn out of Pella through judicious swapping of governors and ancillaries.
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  6. #6

    Cool Re: Money

    Thank you for your replies.
    Making more money per turn is something I constantly working on. I’ll try to do more with the traits and/of ancillaries of the governors, the economic buildings has already the top priority in my games, together with the happiness/law stuff to keep my cities in green.
    I’ve already tried to solve the money spending problem by unchecking the two checkboxes in the city building screen but that didn’t work. I always thought that the “manage all settlements” in de game options means that the AI manage all settlements for you, but according to your replies it works the other way around, so I’ll try that right away.
    I also think, according to your replies, that the money spending problem is also caused by one of my houserules which I use when I play with one of the stronger factions. That rule is that I, the player, can/may only build and/or recruit is a city when there is a governor in that particular city. With no governor I may only choose one of developing options, but the city still has to stay in green. Therefore I keep the above mentioned checkboxes checked. I’m afraid that selecting “manage all settlements” will “violate” this houserule.

  7. #7
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Money

    .
    Yu can hand over the management to AI on city basis.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  8. #8

    Default Re: Money

    If you don't want the AI to automanage your cities, you need to uncheck the "Allow Total Local Autonomy" checkbox in the Faction Overview scroll as well as the "Allow Local Autonomy" checkbox for the relevant city.

    It does violate the house rules you have given, though. Personally, I just play that only allied/client states need to be automanaged while the rest fall under my direct control.

  9. #9

    Default Re: Money

    Quote Originally Posted by abrammd
    Thank you for your replies.
    That rule is that I, the player, can/may only build and/or recruit is a city when there is a governor in that particular city. With no governor I may only choose one of developing options, but the city still has to stay in green. Therefore I keep the above mentioned checkboxes checked. I’m afraid that selecting “manage all settlements” will “violate” this houserule.
    When you say green, do you mean not in debt? Because if your reffering to happiness who cares, tax is tax. And if you are reffering to the settlement staying out of debt I wouldn't care because if a city is producing the nations best troops it should be getting financial support from the central states coffers, ps sorry if I misunderstand you.

  10. #10

    Cool Re: Money

    Cheextra, I’ll give your way of managing cities a go. It seems to me a nice rule together with the new client ruler in EB 1.0.

    Btw, with green, I mean indeed green faces , which are a part of my house rules for the stronger factions.

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