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  1. #1
    King of the Golden Hall Member Landwalker's Avatar
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    Default Zero Hitpoints?

    So I started up a campaign as Casse (man, talk about a tough, slow start). I was poking around their units, and noticed that the in-game unit card lists that the Casse chariots have "Hit Points: 0".

    Can somebody explain this? I noticed in the one battle I've fought so far that charioteers drop like flies, but I don't know if this is because they're so cumbersome and awkward to maneuver, or because if they get so much as nicked, they go down.

    Cheers.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
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  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Zero Hitpoints?

    Hmm... Their health has been changed from 1,1 (man, mount) to 2,0. Possibly this makes it display 0. I don't know what effect it has.

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  3. #3
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: Zero Hitpoints?

    What does having (man, mount) health of (2,0) mean in-game, then? I assume it means that the rider has two hitpoints, and the horses have zero, but... what does that means?

    Cheers.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  4. #4
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: Zero Hitpoints?

    As something of a follow-up question, how in the name of God are you supposed to use chariots? I have something like seven family members right now, but I don't have any idea whatto do with them--the slow stream of javelins doesn't seem to have a significant impact on anything, and even a charge into the flank (let alone the front) tends to be immediately disastrous.

    Cheers.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  5. #5
    Member Member TWFanatic's Avatar
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    Default Re: Zero Hitpoints?

    LOL no wonder they suck! The mount is the hitpoint that actually matters! You must make it at least 2 for the chariot to be worth anything.
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  6. #6
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Zero Hitpoints?

    Quote Originally Posted by Landwalker
    As something of a follow-up question, how in the name of God are you supposed to use chariots? I have something like seven family members right now, but I don't have any idea whatto do with them--the slow stream of javelins doesn't seem to have a significant impact on anything, and even a charge into the flank (let alone the front) tends to be immediately disastrous.

    Cheers.
    Two tips:

    a) Get around to the enemy's back, and throw javelins from there. You'll not only bring a very slow rain of death, but you'll cause fear both by threatening a charge to their rear and by having the scares_foot trait. Can make the enemy rout much faster.

    b) Charge through enemy heavy infantry. They will get disorganized, and in through the breaches you send your own infantry to pluck them apart. Let the chariots then proceed with tip a.

    Chariots are cool, but sadly not that impressive performance-wise - unless they've been seriously beefed up from 0.8, which I doubt. Edit: after reading this thread more carefully, I notice the 0 mount hp, which worries me that I might just be correct. Seeing that I don't think I would recommend option b... if one of your mounts dies, the whole chariot will die. It may just become a very cost-ineffective kamikaze-attack.
    Last edited by The Celtic Viking; 10-16-2007 at 16:23.

  7. #7
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: Zero Hitpoints?

    Quote Originally Posted by The Vicious Monkey
    b) Charge through enemy heavy infantry. They will get disorganized, and in through the breaches you send your own infantry to pluck them apart. Let the chariots then proceed with tip a.
    Do you do this by simply double-clicking behind the enemy, or by charging, then running through? It doesn't seem like simply running has the same effect as charging, and once the chariots hit on a charge they seem to get awfully bogged down. Nevertheless, I'll be sure to give it a shot in my next battle.

    Cheers.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  8. #8
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Zero Hitpoints?

    It looks like we have some balancing issues with those units. I'll ask the stat guys.

  9. #9

    Default Re: Zero Hitpoints?

    Quote Originally Posted by blacksnail
    It looks like we have some balancing issues with those units. I'll ask the stat guys.
    I wouldn't mind if chariots have been crappified. I always got so annoyed by the Egyptian chariot tank armies of vanilla RTW.
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