I wouldn't mind if chariots have been crappified. I always got so annoyed by the Egyptian chariot tank armies of vanilla RTW.Originally Posted by blacksnail
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I wouldn't mind if chariots have been crappified. I always got so annoyed by the Egyptian chariot tank armies of vanilla RTW.Originally Posted by blacksnail
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Vidi
Velcro
Originally Posted by Sakkura
Those were brittle as hell, couldn't do anything.
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They were ubar when I played Egypt, at least that's how I remember it. Along with those "cataphract archers" it made Egypt pretty easy as I recall. And totally ahistorical.Originally Posted by bovi
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....along with other thingsOriginally Posted by Sakkura
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I'm just wondering if setting the chariots' secondady HP and defense stats to zero didn't have the effect of making the engine treat them as cavalry, ie. only the primary stats (the crew's) matter...![]()
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Celtic Lesser Kings are the only reasonable choice to lead Casse armies at the moment. Unwieldy chariots plus no hitpoints makes for an incredible casualty rate for family members.
BTW, Casse Lesser Kings show up as Neitos on the unit cards, but are Calawre on the battlemap.
Having played vanilla RTW online for about two years now, I can safely say that they are very strong against cavalry and light infantry. They can do well against any infantry when flanking though.Originally Posted by bovi
They're WAY stronger than EB chariots though, that's for sure.
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Am I the only one who had egyptian chariots with 1 defense in vanilla, from skill? They died like... something else that dies really quickly.
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Originally Posted by bovi
They died like Casse royal family chariots?![]()
Cheers.
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Originally Posted by bovi
Sorry to interupt the thread, but that literally made me laugh out loud!
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I think the reason why Casse Lesser Kings show up as Calawre is some model-sharing issue: the Casse have a unit & skin on the same model as the Neitos hence they always end up looking like the Calawre. That doesn't go for their UI so the UI is still correct. Spendios probably knows more about this though.
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I played Casse in 0.80 and was shocked to see how quickly chariots died.
I am playing them again now, and something has definitely changed. They seem better able to stand-off and chuck their javelins. I even managed a couple of successful charges into the rear of engaged units.
Have they lost their impetuous trait? I seem to recall that they used to skirmish for a while, then decide to commit suicide against some nearby spear warband - which forced me to keep them well to the rear of my own army.
I'll look into the chariots. Note however, they aren' supposed to be tanks. They don't use armour to reach their goals but javelins and the shock experience and fear instead.
I appreciate it. I do understand that chariots aren't supposed to be able to simply run rampant across the battlefield, but it seems like they should be able to stand up a bit longer than they do. After all, missile cavalry uses javelins (and occasionally shock and fear of being charged in the flank) as well, and even they hold up longer.Originally Posted by Moros
Cheers.
"ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."
"ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
--- Ambrose Bierce, The Devil's Dictionary
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