SaFe, I am always open to feedback (game-wise and ProtoGermanic), and particularly, I would definitely like to expand the hairstyles, which were not planned much beyond those specific with Suebic knots (where we argued to remove helmets- oh and the Chatti Youth

i love the scraggily bastards) so if you have any advice or information to give us, start a new thread or whatever. one problem is logistics and the helmets, should they be braids hanging on the sides or what?
Good points on the portraits, I am not sure how those work but I will note it and take it to the right people... I am not quite sure why some of the portraits have neon red dots on the helms? Am I hallucinating?
there are entirely too few naked Germanics

so I like that idea...
Wolfskin unit which i had Blank make already has an axe(chopping wood) and spear(hunting), to symbolize that they have weapons they use while living in the woods... sword is a good idea, but might lead to further argument against it, despite evidence on trajan's wall... it's a MERC only unit (since they choose to live outside society's bounds) which should be very rare throughout the game and only available in Sweboz forestland- need help defining that though, so far i think Swebolandam and that's it... I plan to name it Wargoz after the term that means wolf and outcast, since they choose to live separate from society, and it's actually the term for werewolf in ON as you probably know, which cannot be a coincidence with the widespread cognates of this alternate term for wolf... it could be said I am doing plain language too much for the Germanics, such as the Slaganz, Ridanz, Wargoz, but i tend to think it would be more natural than totally artificial stuff like I HAD to do for building names... always open to feedback on these things.
The Bearskin unit hasn't been done yet, and is planned on the 2-handed clubman that Urnamma is giving us an extra model slot for, because he wants a 2-handed clubman so much- so cool! the wolfskin used the old merjoz unit slot
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