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  1. #12
    manniskōn barnan Member SaFe's Avatar
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    Default Re: Sweboz feedback

    Quote Originally Posted by blitzkrieg80
    SaFe, I am always open to feedback (game-wise and ProtoGermanic), and particularly, I would definitely like to expand the hairstyles, which were not planned much beyond those specific with Suebic knots (where we argued to remove helmets- oh and the Chatti Youth i love the scraggily bastards) so if you have any advice or information to give us, start a new thread or whatever. one problem is logistics and the helmets, should they be braids hanging on the sides or what?

    Good points on the portraits, I am not sure how those work but I will note it and take it to the right people... I am not quite sure why some of the portraits have neon red dots on the helms? Am I hallucinating?

    there are entirely too few naked Germanics so I like that idea...

    Wolfskin unit which i had Blank make already has an axe(chopping wood) and spear(hunting), to symbolize that they have weapons they use while living in the woods... sword is a good idea, but might lead to further argument against it, despite evidence on trajan's wall... it's a MERC only unit (since they choose to live outside society's bounds) which should be very rare throughout the game and only available in Sweboz forestland- need help defining that though, so far i think Swebolandam and that's it... I plan to name it Wargoz after the term that means wolf and outcast, since they choose to live separate from society, and it's actually the term for werewolf in ON as you probably know, which cannot be a coincidence with the widespread cognates of this alternate term for wolf... it could be said I am doing plain language too much for the Germanics, such as the Slaganz, Ridanz, Wargoz, but i tend to think it would be more natural than totally artificial stuff like I HAD to do for building names... always open to feedback on these things.

    The Bearskin unit hasn't been done yet, and is planned on the 2-handed clubman that Urnamma is giving us an extra model slot for, because he wants a 2-handed clubman so much- so cool! the wolfskin used the old merjoz unit slot
    I admit the chatti hairstyle looks fantastic.

    Well, especially for the "noble units" i would have preferred a special hairstyle and not the helmet.
    Germanics were so eager and we could even say vain of their hairstyle that they want to show it regularly.
    If you remember the "old" Gaizaharjoz unit with the long spear wielded two handed( i still have the .cas i think) the hair and beardstyle would fit for such a unit perfectly. Definatley no braids i think - this was rather celtic hairstyle.
    Especially Speidel mention the custom with long flowing hair - i will give you the references as soon as i find the book.

    About the Wargoz, i like the plain and simple name and the meaning of it. As suggestion you could include the word walþuz somehow with the meaning "forest wilderness" they lived in.

    The MERC unit is wonderful idea with the background of the "out of community" living warriors, BUT i really suggest the sword instead of the axe. The spear for the reference for hunting aspect is very nice.(wild hunt for example)
    Those warriors where no woodcutters or simple woodsmen, so there should definately be no big discussion about sword instead of the axe.
    You have at least Trajan's column as reference and also the religious aspect of the "mythical" sword was strong in those wolf-warriors.
    I really hope you prevail in this discussion: No axe please - this would make this unit rather a woodmen unit and not the unit it should be - a very special kind of mythical wild men that defintalely used swords and not just for ritual aspects.

    The sword problem for germanics - you would go around this by using it purely as a merc unit. (they will be not too numerous on the battlefields of Europe while recruitableonly in Swebolandam) and this is a good choice and should solve the old germanic-swords problem.


    The bearskin unit sounds promising
    Glad you like the idea about the naked youths.
    One unit the germanics roster really needs iin my opinion are the famous horse stabbers. It seems it is not possible to inlcude the "double" unit light cavalry+fast warriors on foot modelwise, but a kind of the well known germanic anti-cavalry unit, almost like the Youths but without the skirmish ability is needed.
    What do you think?

    Thank you for your response.
    Last edited by SaFe; 10-17-2007 at 18:00.

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