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Thread: Norse Archers – A unit guide

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  1. #1
    Guest Boyar Son's Avatar
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    Default Re: Norse Archers – A unit guide

    not meaning to be a jerk NA are versatile units but...

    ottoman infintry can do the same.

  2. #2
    Norse Archer of Blood & Spirit Member SeekerDK's Avatar
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    Default Re: Norse Archers – A unit guide

    Quote Originally Posted by K COSSACK
    not meaning to be a jerk NA are versatile units but...

    ottoman infintry can do the same.
    Agreed, but also noticed earlier. As I previously said, the real strength of the Norse Archer, is their early arrival in your armies, making them a fairly good choice as both archer and swordman.
    I'm not sure, but based on the rest of the Turkish rooster, I would assume that Ottoman infantry is a 3lvl unit, thus making it a less interesting unit compared to other availabilities on the same castle level.

  3. #3
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Norse Archers – A unit guide

    Agreed with the OOP. In fact, in the early game, I tend to consider them as melee infantry with a ranged attack rather than archers. For some reason they seem to be a bit worse at fighting than norse swords (who have the same stats), but then again they're low tech meaning you can replenish your losses pretty much everywhere.
    My main tactic with NA is to use them as my first defensive line - pepper the enemy as he closes (targetting either unarmored stuff, or the general and pray for a lucky shot), then countercharge, with axemen/swordsmen behind to plug any gaps or take advantage of any weakpoints in the enemy lines.

    Now, if they could have stakes too... :)
    Anything wrong ? Blame it on me. I'm the French.

  4. #4
    Norse Archer of Blood & Spirit Member SeekerDK's Avatar
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    Default Re: Norse Archers – A unit guide

    Is this relevant again?
    Have have the last 15 years given any new advise and/or strat?
    Is this still valid for mobile?

    Can't wait to start my Danish campaign on mobile

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