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Thread: EB Recruitment Viewer Released!

  1. #61

    Default Re: EB Recruitment Viewer Released!

    The intervening business is not really neccesary though. Just wait till roughly 240BC before sending forth massive alien invasion. (At least 3 - 7 settlement ought to have been developped fully enough for the MIC trick.)
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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  2. #62

    Default Re: EB Recruitment Viewer Released!

    I'll try and do that with Gergovia which is the only settlement the Arverni have left, just beat them to a pulp,(Blame me for being impatient) but keep them alive until they build it (give them money, maybe use process_cq every turn or create_building (if it works)). I captured a level 5 MIC in Bibracte but it was still on time of Freemen and couldn't build Brihentin (not sure if they're tied to a reform or not) so I destroyed it and rebuilt it to level 4 using process_cq. Time of Soldiers hasn't come yet, though I've been making Dauerdanoch, Large Cities and Temples high priority, maybe I just dont have enough large cities yet.

  3. #63

    Default Re: EB Recruitment Viewer Released!

    I tried to download this, but I am geting a corupted file from the download. could someone uplode it an give a lin?

  4. #64

    Default Re: EB Recruitment Viewer Released!

    I tried to download this, but I am geting a corupted file from the download.
    I have checked this and file on server is fine. Please try to download it again.

  5. #65

    Default Re: EB Recruitment Viewer Released!

    Strange, when I try to run it downloaded or directly from the download site, I get the file is corupt message.

  6. #66

    Default Re: EB Recruitment Viewer Released!

    Try deleting the corrupted file from the temp folders and download it again.

  7. #67

    Default Re: EB Recruitment Viewer Released!

    Thanks helped. Should have thought of that.

  8. #68

    Default Re: EB Recruitment Viewer Released!

    When I run the viewer, I get a error popup with only an OK button:

    Connection informations are missing.
    Please fill in missing data.

    My normal user doesn't have Admin rights (WinXP Pro), but "Run As..." an admin user doesn't help. However, when I log in as an Admin, I can run the viewer.

    Any idea how to fix this for non-admin user?

  9. #69

    Default Re: EB Recruitment Viewer Released!

    Installation is made for only one user. I guess you installed it on your admin account.

    Go to \Documents and Settings\User Name\Application Data

    Take note that Application Data folder name is localised so it wont be the same if you dont use english windows.
    "User Name" should be your admin account name.

    Copy Recruitment Viewer directory.

    Now go to \Documents and Settings\User Name\Application Data

    But this time "User Name" should be User name on whos account you are trying to run RV.

    Copy Recruitment Viewer folder there.

    It should work now.

  10. #70

    Default Re: EB Recruitment Viewer Released!

    Quote Originally Posted by LorDBulA
    Installation is made for only one user. I guess you installed it on your admin account.
    The installer wanted Admin rights. So I did a "Run as..." the admin account, which put the "Recruitment Viewer" data under that account.

    Following your instructions fixed the problem. Thank you very much.

    Go to \Documents and Settings\User Name\Application Data

    Take note that Application Data folder name is localised so it wont be the same if you dont use english windows.
    "User Name" should be your admin account name.

    Copy Recruitment Viewer directory.

    Now go to \Documents and Settings\User Name\Application Data

    But this time "User Name" should be User name on whos account you are trying to run RV.

    Copy Recruitment Viewer folder there.

    It should work now.

  11. #71

    Default Re: EB Recruitment Viewer Released!

    The recruitment Viewer is to be installed on the EB folder ? or
    its just to see the units in the desktop ?
    Edvard0
    Only the evil will triumph if good men do nothing .
    Edmund . . . .


  12. #72

    Default Re: EB Recruitment Viewer Released!

    No it doesnt need to be installed in EB folder.
    It's not an add-on to the game.
    It works completely separate.

  13. #73

    Default Re: EB Recruitment Viewer Released!

    Quote Originally Posted by skuzzy
    This is very cool and the first time ever I've wanted dual DVI for two monitors. I do want to know if the source will become available because I would like to also create a mode in which you can select a region and it will just RW to a text field all the units possible for every government type/MIC with a selected faction instead of doing it on a per unit basis. If the source is not possible then I will add it to a wishlist for new feature

    ex:
    select faction: Makedonia

    click on map (interactive) or select territory from a list

    display

    MIC 1 Native
    ------------
    x unit
    x unit
    x unit

    MIC 2 Native
    ------------
    x unit
    x unit

    etc...
    I second that, I want to know at which Government Type I can start creating Scordici Orcas
    Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
    På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats

  14. #74

    Default Re: EB Recruitment Viewer Released!

    Quote Originally Posted by Krusader
    Greetings Europa Barbarorum fans.

    Today we have something we hope people will love, the previously mentioned Recruitment Viewer.

    Go here to download it

    You can use the Recruitment Viewer to basically view the recruitment zones for the EB units ingame and which MIC level they need and also if factional or regional MIC.

    NOTE: For more information check the manual that follows the installer. Please check it before posting for any help in the forums, but be warned that most EB members don't know the specific details of the program.

    Big thanks to LordBula for making this program and Kull & blacksnail for helping out. There are probably others worthy of thanks, but can't recall them at the moment, but thank you.
    So this thing goes into the mod EB ?
    do i need to put it somewhere ?
    or is it just to view the units in other window in the desktop ?

    can you help me ?

    just give me this instructions if its lik that



    Creative Assembly / ------/-----/------/


    Thank you
    Edvard0
    Only the evil will triumph if good men do nothing .
    Edmund . . . .


  15. #75

    Default Re: EB Recruitment Viewer Released!

    eddy_purpus

    NOTE: For more information check the manual that follows the installer.
    It is a stand alone application.

    I second that, I want to know at which Government Type I can start creating Scordici Orcas
    Check out what MIC level is required to build them. Check out if they require native or regional barracks ( this 2 things can be checked out in RV ).

    Now open building trees for faction you are playing and check out what government is required to reach this minimal level of MIC.
    Last edited by LorDBulA; 03-21-2008 at 21:00.

  16. #76

    Default Re: EB Recruitment Viewer Released!

    LorDBulA, is there going to be a new version of RV released along with 1.1 due to introduced changes?

  17. #77

    Default Re: EB Recruitment Viewer Released!

    New version no.
    But there will be update of data files so RV data is up to date with 1.1 version.

  18. #78

    Default Re: EB Recruitment Viewer Released!

    Quote Originally Posted by LorDBulA
    Now open building trees for faction you are playing and check out what government is required to reach this minimal level of MIC.
    Uhm, where are the building trees?

    Now Playing: Weird Al Yankovic - Dare to Be Stupid
    Last edited by Tyrfingr; 03-23-2008 at 11:46.
    Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
    På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats

  19. #79
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB Recruitment Viewer Released!

    Quote Originally Posted by Jaertecken
    Uhm, where are the building trees?
    [R:TW folder]\EB\documentation\JMRC building trees
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  20. #80
    Member Member Darth Stalin's Avatar
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    Default Re: EB Recruitment Viewer Released!

    Well, I found in RV that I cannot see anywhere, where the Roman Western Auxilia can be recruited. The Eastern Auxilia are shown, yet the Western - are not.
    What is about that?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  21. #81

    Default Re: EB Recruitment Viewer Released!

    Well, I found in RV that I cannot see anywhere, where the Roman Western Auxilia can be recruited. The Eastern Auxilia are shown, yet the Western - are not.
    What is about that?
    Both this units have exactly the same name in EB. And RV uses unit name to identify units, so instead of 2 units only 1 was exported.
    This is fixed for 1.1

  22. #82
    War Lord Member Kepper's Avatar
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    Default Re: EB Recruitment Viewer Released!

    Is there any at about the next version of the RV for 1.1

  23. #83
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB Recruitment Viewer Released!

    It's included in the 1.1 download.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  24. #84
    War Lord Member Kepper's Avatar
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    Default Re: EB Recruitment Viewer Released!

    OK

  25. #85
    AtB n00b Member chairman's Avatar
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    Default Re: EB Recruitment Viewer Released!

    The EB Recruitment Veiwer is probably the best supplement to EB ever. I was wondering what program you used to create it, and how easy is to use? Is it available online or do you have to buy the program? Thanks for any answers.

    Chairman
    My balloons -

  26. #86

    Default Re: EB Recruitment Viewer Released!

    . I was wondering what program you used to create it, and how easy is to use?
    Recruitment Viewer is wrtten in C++ using wxWidgets GUI Library.

    Is it available online or do you have to buy the program? Thanks for any answers.
    All components needed to write C++ applications using wxWidgets are freely available. But this is programming so its not easy.

  27. #87
    AtB n00b Member chairman's Avatar
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    Default Re: EB Recruitment Viewer Released!

    Thanks for the quick response. I'm completely new to programming, so would you be able to recommend an easier program with similar abilities?

    Chairman
    My balloons -

  28. #88

    Default Re: EB Recruitment Viewer Released!

    I'm completely new to programming, so would you be able to recommend an easier program with similar abilities?
    What do you mean by similar abilities? I am a bit confused.

  29. #89
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB Recruitment Viewer Released!

    If you prefer Java to C++, you should take a look at Swing. I used this for my "main" project, while it's not really straightforward to program against, you can easily see results of what you do. I've used it successfully later, although a command-line UI is a lot easier to program if you just want simple user input like I did with the validation tool. Go ahead and JAD it if you want to see how, but be warned that the code isn't necessarily clean.
    Last edited by bovi; 04-17-2008 at 13:00.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  30. #90

    Default Re: EB Recruitment Viewer Released!

    I have a question about the unit cards. Any idea when/if those will be available for RV for EB 1.1?

    Also have you thought of just using the EB data files as a source for doing the unit cards programmatically? This would eliminate the need to redo the cards for each release.

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