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  1. #1

    Default Re: EB Recruitment Viewer Released!

    I'm completely new to programming, so would you be able to recommend an easier program with similar abilities?
    What do you mean by similar abilities? I am a bit confused.

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB Recruitment Viewer Released!

    If you prefer Java to C++, you should take a look at Swing. I used this for my "main" project, while it's not really straightforward to program against, you can easily see results of what you do. I've used it successfully later, although a command-line UI is a lot easier to program if you just want simple user input like I did with the validation tool. Go ahead and JAD it if you want to see how, but be warned that the code isn't necessarily clean.
    Last edited by bovi; 04-17-2008 at 13:00.

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  3. #3

    Default Re: EB Recruitment Viewer Released!

    I have a question about the unit cards. Any idea when/if those will be available for RV for EB 1.1?

    Also have you thought of just using the EB data files as a source for doing the unit cards programmatically? This would eliminate the need to redo the cards for each release.

  4. #4
    She pushed me ... Member Arkatreides's Avatar
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    Default Re: EB Recruitment Viewer Released!

    Quote Originally Posted by Xurr
    I have a question about the unit cards. Any idea when/if those will be available for RV for EB 1.1?

    Also have you thought of just using the EB data files as a source for doing the unit cards programmatically? This would eliminate the need to redo the cards for each release.
    I am working on them, but due to RL issues, this has not made it into the release. I plan to release the 1.1 units on their own.

    I don't think there is an easy way to do this automatically, but hopefully there won't be many updates in the future.


    We can clone a sheep but we cannot clone a single photon.

  5. #5

    Default Re: EB Recruitment Viewer Released!

    RE the programming question, I think that BASIC is a good place to start (any version, really).

  6. #6
    Member Member hoom's Avatar
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    Default Re: EB Recruitment Viewer Released!

    Could the next version of RV include ship recruitment?
    I'm playing Aedui, wanting to invade the Casse but can't seem to build ships anywhere I own other than Tolosa.
    My reading of the Build Trees indicates I need provinces with the Small Fleet or Large Fleet hidden resource but there doesn't seem to be a map of where those are
    maybe those guys should be doing something more useful...

  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB Recruitment Viewer Released!

    Quote Originally Posted by hoom
    My reading of the Build Trees indicates I need provinces with the Small Fleet or Large Fleet hidden resource but there doesn't seem to be a map of where those are
    There is an old map for EB 0.72, actually. You can find it here.
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