Results 1 to 30 of 52

Thread: EB 1.0 Elephants... WOW

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member stupac's Avatar
    Join Date
    Jan 2007
    Location
    This place called 'rooms,' there's a whole chain of them.
    Posts
    287

    Default Re: EB 1.0 Elephants... WOW

    Well, it's not just in EB1.0, it has been that way from previous versions. Though I appreciate the EB team's attempt to keep elephants from being too incredible, they should at least take a few volleys of javalins to stop, and probably shouldn't automatically kill any infantryman they nudge. As of right now, they can single handedly decimate most armies without a unit of skirmishers if they are used properly so they don't get hung up in melee.

    As far as buggy goes, I'm very impressed by 1.0's stability. It appears very polished. Though I may disagree with some of the teams methods of portraying certain units, I wouldn't consider them bugs or things that NEED to be worked out in order to enjoy probably the best game I've ever played.
    Last edited by stupac; 10-16-2007 at 23:04.
    Colder than a gut-shot bitch wolf dog with nine suckin' pups pulling a #4 trap up a hill in the dead of winter in the middle of a snowstorm with a mouth full of porcupine quills.

    My videos

  2. #2
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: EB 1.0 Elephants... WOW

    the elephants are just a small mistake that apparantly sneaked in. The defence points (armour + def skill) of the riders and the elephants themselves accidently got switched.

    The way elephants are now, is not our vision nor our intention or a product of a bad stat system. It's just a small mistake of a modder who worked his pants of on more than 400 units. You can imagine that some errors sneak in. Unfortnatley this is one is rather noticeable.

    This issue will be addressed in a next version, a patch or hotfix (whatever will be released first). Also it's an easy fix just swapping the values in the EDU.
    If needed I'll write a how to on it.

  3. #3
    Member Member stupac's Avatar
    Join Date
    Jan 2007
    Location
    This place called 'rooms,' there's a whole chain of them.
    Posts
    287

    Default Re: EB 1.0 Elephants... WOW

    Quote Originally Posted by Moros
    This issue will be addressed in a next version, a patch or hotfix (whatever will be released first). Also it's an easy fix just swapping the values in the EDU.
    If needed I'll write a how to on it.
    They just seemed to act to me like they did in previous versions, but I've only fought 2 battles with them. I'd like to encourage the "how to" if you have the opportunity, Moros, but would that be save compatible? Thanks for the info.
    Colder than a gut-shot bitch wolf dog with nine suckin' pups pulling a #4 trap up a hill in the dead of winter in the middle of a snowstorm with a mouth full of porcupine quills.

    My videos

  4. #4
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: EB 1.0 Elephants... WOW

    Quote Originally Posted by stupac
    They just seemed to act to me like they did in previous versions, but I've only fought 2 battles with them. I'd like to encourage the "how to" if you have the opportunity, Moros, but would that be save compatible? Thanks for the info.
    unless you'e changing actual units or their ownerships and faction skins, unit order,... Unit changes are savegame compatible. I can guarantee that such a small change (just editing stat values), will keep the game savegame compatible.

    I'll write up a how to tomorrow, it's late and I'm lazy. Especially the latter.

  5. #5
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: EB 1.0 Elephants... WOW

    Unit-stat modifications to the EDU are fully savegame compatible and take effect instantly, more or less. AFAIK around the only stuff that isn't savegame compatible is anything that alters the actual content of the strategy map (although the incompatibility only means the modifications will have no effect on an ongoing campaign AFAIK), character trait files (which tend to go very spectacularly screwy) and some other such peripheral stuff.

    As for the chariots, back in previous edition weren't they given two HP to represent the horse team ? Mind, I guess there's a reason that got ditched. Would still like to know it though, if only because I'm a curious person.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO