What is a "nomlande?"Originally Posted by Maksimus
grammar.. I was refering to Homeland ..![]()
“Give me a place to stand and with a lever I will move the whole world.”
For regional barracks, those in the same culture allow you to immediately recruit units.
For factional barracks, those factions that are similar enough to your own can immediately allow you to recruit units.
In all cases, read the barracks description to understand who "shares" any particular barracks.
I know that,Originally Posted by blacksnail
My point was -- Why (or before two posts - is) shouldnt there be an option to build Nomeland resource and than use existing barracks..![]()
“Give me a place to stand and with a lever I will move the whole world.”
Imagine some Celts invaded a piece of Hellenic homeland, and set up MICs for recruiting Celtic soldiers. Those MICs would be making Celtic gear and training in Celtic ways. If a Hellenic nation then reconquers that province, the Celtic gear and training would be useless to them.Originally Posted by Maksimus
Veni
Vidi
Velcro
Yes, I know that (do i did not wrote it), I think that we should make one big difference from Barbarians and Nomads- to others civilised factions.. Right?Originally Posted by Sakkura
So Maybe all Hellenic factions should be able to use other hellenic barracks -- especialy if there is ahomelande resource... But let us say -- not Barbarians or if you prefer romans --
The point ()is that it is a part of the game that is realy unrealistics, ... if Makedonija are in Asia Minor, why can they use Seleucid barracs? End do not post here saying that 'there are no macedonians in asia minor' -- that does not matter, the only thing that should matter are 'map compatible unit constructions', and therefore if you have (and you do) the same type of infantry seleucids have -- you can use it , yes
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...i will fix all that after some eb 1 patches![]()
“Give me a place to stand and with a lever I will move the whole world.”
Makedonia should not be able to use any Seleucid barracks.
A lot of what you are talking about relates to the painfully acrobatic coding we needed to do behind the scenes to keep expansion slow and recruitment to a per-region basis. We can't easily change that without fundamentally destroying the core of the EB recruitment and slow expansion systems - both of which are fundamental to EB - but if you plan to do so as part of an unofficial mod, good luck.
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