Quote Originally Posted by MiniMe
About Ze Incredible Romans: Ze Question I always keep on asking myself is:
how could anybody be a good swordsman (piercing/slashing/hacking/cleaving/cracking/whatever) with this HUGE heavy inconvenient shield in thy left hand?
not trolling, just curious
I'm faaaaar from an expert, but my guess is that the average Roman legionary isn't exactly doing swordplay when he fights. More like: stab, swing, slash, stab, block, etc.

Basileos ton Ellenon: I think your complaints would be much better supported by in-game evidence than multiple threads really. Play-testing + screenshots and replays are very useful when indicating these kinds of issues.

I myself haven't played the Romans in 1.0 yet but I'm seriously unconvinced that the Romans are anyway being treated unfairly in this mod. They always feel most complete to me: most buildings in the Huge City level, lots and lots of completely unique units, etc.

Really, when you think about it the oft-accused Hellenistic bias is really not there since the Greek factions just share one or two "template" with distinct traits, Celtic factions similarly, and Nomadic factions also. The more EB develops the more the distinctions are fleshed out, but at their most basic they're still relatively the same.

Only Rome, Carthage, the Germans (Sweboz, I know), and one or two other factions are more unique than others. And of all that Rome has the most detail of any. Another bloody legionary unit I'll never see taking the precious space and I'll be the one whining!