Caliban,
to piggybank on animations once more, I am playing a lot with descr_skeleton.txt, it's a nice file. Do you know where it is stipulated which file follows which file in a combo sequence?
For instance, take MTW2_Spear:
I can guess, probably, that explicitly outlining the sequential files is not necessary, and that the game looks for _fatality file after _success file succeeds.Code:anim eager_attack_centre_mid_b_stab_fail data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fail.cas -fr anim eager_attack_centre_mid_b_stab_fatality data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fatality.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fatality.evt anim eager_attack_centre_mid_b_stab_success data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_success.cas -fr -id:0.220,0.095,2.00 -if:9 -evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_success.evt anim eager_attack_centre_mid_b_stab_victim data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_victim.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_victim.evt
But look at the next set of anims:
Here, the v1_s0 stabs once, and then (potentially?) v1_s1 stabs once more. So what allows the second to follow the first? Is it again the naming convention?Code:anim eager_attack_centre_mid_c_stab_v1_s0_fail data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_fail.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_fail.evt anim eager_attack_centre_mid_c_stab_v1_s0_success data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_success.cas -fr -id:-0.334,0.235,2.027 -if:21 -evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_success.evt anim eager_attack_centre_mid_c_stab_v1_s1_slashrl_fail data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_fail.cas -fr -evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_fail.evt anim eager_attack_centre_mid_c_stab_v1_s1_slashrl_success data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_success.cas -fr -id:-0.022,0.482,2.010 -if:21 -evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_success.evt
Could we, for instance, string along further files ourselves, and create a _v1_s2 that stabs yet a third time?
EDIT: Also, why would you say people observe that soldiers die only one way at all times (except for combos)? It's when they fall down on their knees and fall forward, regardless of how they were stricken, and with no variations at any time.




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