Results 1 to 1 of 1

Thread: Questions regarding descr_skeleton.txt for CA

  1. #1

    Default Questions regarding descr_skeleton.txt for CA

    Caliban,

    to piggybank on animations once more, I am playing a lot with descr_skeleton.txt, it's a nice file. Do you know where it is stipulated which file follows which file in a combo sequence?

    For instance, take MTW2_Spear:

    Code:
    anim		eager_attack_centre_mid_b_stab_fail							data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fail.cas				-fr
    anim		eager_attack_centre_mid_b_stab_fatality						data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fatality.cas			-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fatality.evt
    anim		eager_attack_centre_mid_b_stab_success						data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_success.cas			-fr		-id:0.220,0.095,2.00		-if:9	-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_success.evt
    anim		eager_attack_centre_mid_b_stab_victim						data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_victim.cas			-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_victim.evt
    I can guess, probably, that explicitly outlining the sequential files is not necessary, and that the game looks for _fatality file after _success file succeeds.

    But look at the next set of anims:

    Code:
    anim		eager_attack_centre_mid_c_stab_v1_s0_fail					data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_fail.cas		-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_fail.evt
    anim		eager_attack_centre_mid_c_stab_v1_s0_success				data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_success.cas	-fr		-id:-0.334,0.235,2.027		-if:21	-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_success.evt
    anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_fail			data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_fail.cas		-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_fail.evt
    anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_success		data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_success.cas	-fr		-id:-0.022,0.482,2.010		-if:21	-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_success.evt
    Here, the v1_s0 stabs once, and then (potentially?) v1_s1 stabs once more. So what allows the second to follow the first? Is it again the naming convention?

    Could we, for instance, string along further files ourselves, and create a _v1_s2 that stabs yet a third time?



    EDIT: Also, why would you say people observe that soldiers die only one way at all times (except for combos)? It's when they fall down on their knees and fall forward, regardless of how they were stricken, and with no variations at any time.
    Last edited by SigniferOne; 10-17-2007 at 18:57.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO