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  1. #1
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Onin no Jidai

    Quote Originally Posted by Tomisama
    Hiya Tosa

    It is my current understanding that the fighting peasants organized into military “ashigaru” units did not happen until 1485, when the ji-samurai formed the ikki army.
    If it is as you say, that the mounted yari were a reaction to the quills (stekelvarken ) of the ashigaru, then should the yari cavalry be included in an Onin War conflict, which ended in 1477?

    And indeed, I am thinking that without the gun wall, that the cavalry archer will emerge to fill a more important role in samurai wars also


    Anyone have a reaction to 120 man units, pro or con?
    Hello Tomisama,

    There have always been non samurai in the armies. Ashigaru became more an organised and professional unit during sengoku jidai and samurai became more a free duck.

    I'm not sure about (authentically) excluding units, except for teppo. I'm sure that samurai would use whatever is available, but mounted archery is more important. But for a game, anything is fine with me.
    Ja mata

    TosaInu

  2. #2
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Onin no Jidai

    Quote Originally Posted by TosaInu
    Hello Tomisama,

    There have always been non samurai in the armies. Ashigaru became more an organised and professional unit during sengoku jidai and samurai became more a free duck.

    I'm not sure about (authentically) excluding units, except for teppo. I'm sure that samurai would use whatever is available, but mounted archery is more important. But for a game, anything is fine with me.
    Well, since simple is always best, lets make Onin Rules just no guns.

    Have a game or two and see what develops



    I really would like to play with big armies again some time though
    Last edited by Tomisama; 10-21-2007 at 18:57.
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  3. #3
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Onin no Jidai

    I hear you guys did a no gun game yesterday. I see if I can come back this Sunday if School Permits. What type of money you guys used? normal 9k for the No Gun or no?

  4. #4
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Onin no Jidai

    Hello {BHC}KingWarman888,

    We used 9k in the one no guns game we had yesterday.

    Unitsize was huge; though my top sprite eraser was an archer (apart from the HCAV who could chase), the game felt a bit like a brawl (?). Maybe we should give it another go on large or normal.
    Ja mata

    TosaInu

  5. #5
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Onin no Jidai

    Large Size Could Work, since I do enjoy playing in Large.

  6. #6

    Default Re: Onin no Jidai

    Top killer for each player in the 3v3 battle with 120 man unit size and no guns:

    Tosa....HC...192
    CBR.....WM...238
    Ras.....WM...203
    Yuuki...WM...231
    Tomi....WM...249
    Noir.....CA....162


    Samurai Archer performance:

    Attackers
    ---------
    Yuuki....50, 80, 73, 145........Average = 87
    Tosa....106, 115, 104, 144....Average = 117
    Noir......126, 22, 78.............Average = 75


    Defenders
    ---------
    Tomi.....54, 54, 29, 30.........Average = 42
    CBR......80, 64, 57, 149........Average = 87
    Ras......131, 66, 113, 62.......Average = 93


    Yuuki rushed Tomi, and you can see by the numbers that Tomi's archers had the lowest kills despite the 20% shooting advantage of the defender. I believe this is partly due to the fact that archers overshoot approaching targets, although, Tomi's archers were on lower ground and engaged by melee units fairly quickly which are also factors in their low kills. It doesn't appear to me that archers present much of a deterrent to rushing.
    Last edited by Puzz3D; 10-23-2007 at 05:44.

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  7. #7
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Onin no Jidai

    Quote Originally Posted by Puzz3D
    Top killer for each player in the 3v3 battle with 120 man unit size and no guns:

    Tosa....HC...192

    Samurai Archer performance:

    Attackers
    ---------
    Tosa....106, 115, 104, 144....Average = 117
    That is correct. Details show that the lsam made more plain kills. The JHC could also make extra kills by chasing.

    It doesn't appear to me that archers present much of a deterrent to rushing.
    It doesn't seem so.

    There may be an explanation for the differences. I had 4 Ni and used them as wall, therefore not really having to bother about them. I ordered the lsam to target monks (time to micromanage them more). Most expensive, most powerful infantry combat unit and least armour => most success.
    Ja mata

    TosaInu

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