Well, since simple is always best, lets make Onin Rules just no guns.Originally Posted by TosaInu
Have a game or two and see what develops
I really would like to play with big armies again some time though![]()
Well, since simple is always best, lets make Onin Rules just no guns.Originally Posted by TosaInu
Have a game or two and see what develops
I really would like to play with big armies again some time though![]()
Last edited by Tomisama; 10-21-2007 at 18:57.
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I hear you guys did a no gun game yesterday. I see if I can come back this Sunday if School Permits. What type of money you guys used? normal 9k for the No Gun or no?
Hello {BHC}KingWarman888,
We used 9k in the one no guns game we had yesterday.
Unitsize was huge; though my top sprite eraser was an archer (apart from the HCAV who could chase), the game felt a bit like a brawl (?). Maybe we should give it another go on large or normal.
Ja mata
TosaInu
Large Size Could Work, since I do enjoy playing in Large.
Top killer for each player in the 3v3 battle with 120 man unit size and no guns:
Tosa....HC...192
CBR.....WM...238
Ras.....WM...203
Yuuki...WM...231
Tomi....WM...249
Noir.....CA....162
Samurai Archer performance:
Attackers
---------
Yuuki....50, 80, 73, 145........Average = 87
Tosa....106, 115, 104, 144....Average = 117
Noir......126, 22, 78.............Average = 75
Defenders
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Tomi.....54, 54, 29, 30.........Average = 42
CBR......80, 64, 57, 149........Average = 87
Ras......131, 66, 113, 62.......Average = 93
Yuuki rushed Tomi, and you can see by the numbers that Tomi's archers had the lowest kills despite the 20% shooting advantage of the defender. I believe this is partly due to the fact that archers overshoot approaching targets, although, Tomi's archers were on lower ground and engaged by melee units fairly quickly which are also factors in their low kills. It doesn't appear to me that archers present much of a deterrent to rushing.
Last edited by Puzz3D; 10-23-2007 at 05:44.
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That is correct. Details show that the lsam made more plain kills. The JHC could also make extra kills by chasing.Originally Posted by Puzz3D
It doesn't seem so.It doesn't appear to me that archers present much of a deterrent to rushing.
There may be an explanation for the differences. I had 4 Ni and used them as wall, therefore not really having to bother about them. I ordered the lsam to target monks (time to micromanage them more). Most expensive, most powerful infantry combat unit and least armour => most success.
Ja mata
TosaInu
Without knowing what exactly happened there, I can guess that archers were shooting each other for quite some time (as most players picked 4 SA), and after melee started they could naturally continue providing missile support by targeting neglected units. This is an advantage compared to guns, who cannot perform this second function, but teppos can be more influential in the battle as a whole. They might score less kills but the morale penalties they inflict makes them a more reliable deterrent to rushing.It doesn't appear to me that archers present much of a deterrent to rushing.
[VDM]Alexandros
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I thought about putting out an armored unit front line, but was worried about friendly kills and loss of accuracy.Originally Posted by TosaInu
Maybe next time![]()
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