Results 1 to 28 of 28

Thread: Onin no Jidai

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Nur-ad-Din Forum Administrator TosaInu's Avatar
    Join Date
    Jul 2002
    Posts
    12,326

    Default Re: Onin no Jidai

    Quote Originally Posted by Puzz3D
    Top killer for each player in the 3v3 battle with 120 man unit size and no guns:

    Tosa....HC...192

    Samurai Archer performance:

    Attackers
    ---------
    Tosa....106, 115, 104, 144....Average = 117
    That is correct. Details show that the lsam made more plain kills. The JHC could also make extra kills by chasing.

    It doesn't appear to me that archers present much of a deterrent to rushing.
    It doesn't seem so.

    There may be an explanation for the differences. I had 4 Ni and used them as wall, therefore not really having to bother about them. I ordered the lsam to target monks (time to micromanage them more). Most expensive, most powerful infantry combat unit and least armour => most success.
    Ja mata

    TosaInu

  2. #2

    Default Re: Onin no Jidai

    It doesn't appear to me that archers present much of a deterrent to rushing.
    Without knowing what exactly happened there, I can guess that archers were shooting each other for quite some time (as most players picked 4 SA), and after melee started they could naturally continue providing missile support by targeting neglected units. This is an advantage compared to guns, who cannot perform this second function, but teppos can be more influential in the battle as a whole. They might score less kills but the morale penalties they inflict makes them a more reliable deterrent to rushing.
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  3. #3
    Senior Member Senior Member Tomisama's Avatar
    Join Date
    Nov 2000
    Location
    Illinois
    Posts
    2,836

    Default Re: Onin no Jidai

    Quote Originally Posted by TosaInu
    I had 4 Ni and used them as wall, therefore not really having to bother about them. I ordered the lsam to target monks (time to micromanage them more). Most expensive, most powerful infantry combat unit and least armour => most success.
    I thought about putting out an armored unit front line, but was worried about friendly kills and loss of accuracy.

    Maybe next time
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  4. #4

    Default Re: Onin no Jidai

    Unlike teppo, archers don't run as fast as no-dachi and monks. Besides, unless a ranged unit is directly targeted by the melee unit it doesn't retreat anyway.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    Nur-ad-Din Forum Administrator TosaInu's Avatar
    Join Date
    Jul 2002
    Posts
    12,326

    Default Re: Onin no Jidai

    Quote Originally Posted by Tomisama
    I thought about putting out an armored unit front line, but was worried about friendly kills and loss of accuracy.

    Maybe next time
    I had the archers deployed in front of the Ni, the Ni were a tough second line.
    Friendly kills are less of an issue compared to teppo as archers shoot in a higher arc.
    Ja mata

    TosaInu

  6. #6
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
    Join Date
    Sep 2006
    Location
    Castle 2_5_2, Swissland.
    Posts
    0
    Blog Entries
    3

    Default Re: Onin no Jidai

    How A No Arrows Game. We use Guns, but no Archers or HA. How about that?

  7. #7
    Member Member Yoshitsune's Avatar
    Join Date
    Mar 2001
    Location
    London, Britain
    Posts
    86

    Default Re: Onin no Jidai

    Slightly OT but has anyone else tried the Onin no Ran mod for Mount & Blade?

    http://mbx.streetofeyes.com/index.php?board=42.0

    https://www.youtube.com/watch?v=9V0w_P8qJX4

    Apart from anything there's plenty of historical research included in the mod that might be useful.
    Last edited by Yoshitsune; 10-27-2007 at 14:45.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO