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  1. #1
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Money

    If you're a med faction all you have to do is take hellas, Ionia and sothern Thrakia and then its pretty mcuh game over (in a positive way). In the good old days of 0.8 I could get 50K per turn out of Pella through judicious swapping of governors and ancillaries.
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  2. #2

    Cool Re: Money

    Thank you for your replies.
    Making more money per turn is something I constantly working on. I’ll try to do more with the traits and/of ancillaries of the governors, the economic buildings has already the top priority in my games, together with the happiness/law stuff to keep my cities in green.
    I’ve already tried to solve the money spending problem by unchecking the two checkboxes in the city building screen but that didn’t work. I always thought that the “manage all settlements” in de game options means that the AI manage all settlements for you, but according to your replies it works the other way around, so I’ll try that right away.
    I also think, according to your replies, that the money spending problem is also caused by one of my houserules which I use when I play with one of the stronger factions. That rule is that I, the player, can/may only build and/or recruit is a city when there is a governor in that particular city. With no governor I may only choose one of developing options, but the city still has to stay in green. Therefore I keep the above mentioned checkboxes checked. I’m afraid that selecting “manage all settlements” will “violate” this houserule.

  3. #3
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Money

    .
    Yu can hand over the management to AI on city basis.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  4. #4

    Default Re: Money

    If you don't want the AI to automanage your cities, you need to uncheck the "Allow Total Local Autonomy" checkbox in the Faction Overview scroll as well as the "Allow Local Autonomy" checkbox for the relevant city.

    It does violate the house rules you have given, though. Personally, I just play that only allied/client states need to be automanaged while the rest fall under my direct control.

  5. #5

    Default Re: Money

    Quote Originally Posted by abrammd
    Thank you for your replies.
    That rule is that I, the player, can/may only build and/or recruit is a city when there is a governor in that particular city. With no governor I may only choose one of developing options, but the city still has to stay in green. Therefore I keep the above mentioned checkboxes checked. I’m afraid that selecting “manage all settlements” will “violate” this houserule.
    When you say green, do you mean not in debt? Because if your reffering to happiness who cares, tax is tax. And if you are reffering to the settlement staying out of debt I wouldn't care because if a city is producing the nations best troops it should be getting financial support from the central states coffers, ps sorry if I misunderstand you.

  6. #6

    Cool Re: Money

    Cheextra, I’ll give your way of managing cities a go. It seems to me a nice rule together with the new client ruler in EB 1.0.

    Btw, with green, I mean indeed green faces , which are a part of my house rules for the stronger factions.

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