updated to version 1.1
The major addition comes on page 58. Here i've added a section that explains how you get your models, skeletons and animations from milkshape to 3dsmax! This will vastly improve the way new animations are created since you no longer need to rely on milkshapes animation tools (which are horrible!).
unfortunately i havn't found a way to import both the animations AND the mesh at the same time. i'll keep experimenting.
Bookmarks