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  1. #1

    Default Re: Brigand Spawn Value

    you can set it as high as you want. i usually use something like 9999999999999999999. in my old roman game with that setting i got to about 230BC before I experienced my first random rebel spawn.

    i'm not entirely sure, but i think that the stat basically means the chance that a rebel army will spawn in each region. for example if its set to 100, there will be a 1 in 100 chance that any region will experience a rebel spawn. the amount of unrest in the province also increases the chance of getting spawns. however, even if you run low taxes in every city you still get them pretty often.

    i recommend keeping small armies in each major area when using a very high setting to make up for the money you save not having to fight them, if you decide to do that.

  2. #2

    Default Re: Brigand Spawn Value

    Bah! u guys are afraid of a few rebels

  3. #3

    Default Re: Brigand Spawn Value

    i use auto_win to get rid of the brigands scum

  4. #4
    Guest Dayve's Avatar
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    Default Re: Brigand Spawn Value

    I have had it set at 9999 ever since i learned there was a way to stop those pathetic annoying rebel spawns that consist of like 1 unit of cavalry.

    If they were realistic and spawned actual challenging armies where there was unrest in your empire then yeah that would be awesome for gameplay, but they don't... You'll get 1 unit of velites pop up outside Rome with low taxes and 255% loyalty for no apparent reason.

  5. #5

    Default Re: Brigand Spawn Value

    Where exactly can I find the desc_strat and the brigand spawn value? Sometimes taking out rebels and retraining troops is just too time consuming for a large empire

  6. #6
    Member Member Thaatu's Avatar
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    Default Re: Brigand Spawn Value

    Around line nro. 40, brigand_spawn_value.

  7. #7
    Member Member Birka Viking's Avatar
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    Default Re: Brigand Spawn Value

    I wonder if the EB team can change this value for the next patch? So the rebels dont turn up so often??
    Cheers

  8. #8
    Whatever Member konny's Avatar
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    Default Re: Brigand Spawn Value

    Quote Originally Posted by Dayve
    If they were realistic and spawned actual challenging armies where there was unrest in your empire then yeah that would be awesome for gameplay, but they don't...
    Isn't it possible to script something like that in? If the script can check for public order than it should be possible to make a script command for every province that under a specific value of PO *plop* a real rebell army will spawn next to the capital, including a family member to controll respawn.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  9. #9
    Member Member TWFanatic's Avatar
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    Default Re: Brigand Spawn Value

    I don't mind them. I use them as fodder for my new inexperienced general's and units to practice on.

    Pirates are annoying, especially as KH. My trade income from Athens is an essential source of income, but pirates love to pass through the Aegean and blockade my Athenian harbor.

    In EB, it's not worth building a fleet to defeat them, though. I find fleets to be pretty much worthless, with the exception of transport fleets if you must use them for short army movement.
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