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Thread: Agents - Are they changeable?

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  1. #1

    Question Agents - Are they changeable?

    I read that the amount of Agents in the game is hardcoded but is it possible to remove certain agents and replace them with a new one?

    For example can i remove Witches, and replace them with the equivalent of a Pagan priest type thing? Also can Agents be given multiple abilities? For example could one blend a Priest with an Assassin? Or spy & merchant in one Agent?

    Cheers
    Eldgrim
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    The hanged man will kick at anything when the noose starts to tighten around his neck
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  2. #2

    Default Re: Agents - Are they changeable?

    You can try tinkering around with descr_characters.txt and give some characters new abilities, like assassination. But it's probably very limited.

  3. #3

    Default Re: Agents - Are they changeable?

    I was wondering about doing such a thing but when it comes to the code side of MOD'ing i have no idea. I'm more of an artist... i may just have to delve in...
    ....
    The hanged man will kick at anything when the noose starts to tighten around his neck
    ....

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Agents - Are they changeable?

    No, each agent type is hardcoded unfortunately.

  5. #5

    Default Re: Agents - Are they changeable?

    Quote Originally Posted by alpaca
    No, each agent type is hardcoded unfortunately.
    To ask what may be a stupid question can the mesh/skins for agents be changed? For example is it possible to make another batch of Agents for a faction that is unique?

    Also i imagine it's possible to change what faith a priest type agent promotes, so i could make a new agent model & texture and have it promote another religion?
    ....
    The hanged man will kick at anything when the noose starts to tighten around his neck
    ....

  6. #6

    Default Re: Agents - Are they changeable?

    Yes you can create a mesh/skin for agents that is faction unique. You can assign new textures to agents by altering the file descr_model_strat.txt
    You will need to use the unpacker tool to extract this file. I suggest reading the readme file that comes with it so you can apply a filter to only extract the file (or filetypes) you want instead of extracting everything (takes a long time and uses up a lot of disk space).

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