Quote Originally Posted by Bellum
Anyway, about the Greek pronunciation, there was a big discussion about it a ways back. It may not be relevent to the current state of things, but the differences in pronunciation from the ingame Greek and modern Greek were on purpose.
Well, I was actually not referring to modern Greek at all--I have no idea how the pronunciations have changed in that (aside from Beta turning into a "v" sound rather than "b"). All I know about Greek pronunciation, I know from ancient/Attic Greek, and that is definitely not how the voicemod is rendering a lot of the names (both in accents and diphthongs). I looked for this thread, but wasn't able to find it; I did find a short (21-post) thread about it, mostly centered around "thureophoroi", but it didn't answer the question about why the voicemod doesn't quite get the correct pronunciation on most of the Greek words.

(As an aside to that conversation, though, the accent on Thureophoroi" should be on the omicron preceding the phi--although diphthongs are considered long, and thus would normally render the accent on the "pho", in classical Greek, at least, the diphthongs "oi" and "ai" are treated as short for purposes of accent when they are in the word-final position. Thus, "t'hoo-reh-aw-p'ho-roy" in the nominative, but "t'hoo-reh-aw-p'ho-royce" in the dative. This is, of course, assuming that the original accent (in "thureophoros", the singular) is also on the "o" instead of the "pho", which may or may not be the case and which I can't check because I left my damn dictionary in the library.)

Cheers.