
Originally Posted by
Makanyane
only thing that does exist is in descr_standards.txt:
which should imply there are 12 possible slots to choose from (4 per tga.dds) but how on earth you align them to rebel factions has eluded me too, sorry!
The only place where it is coded (afaik) is in descr_cultures.txt:
Code:
culture roman
portrait_mapping roman
rebel_standard_index 0
Here the standard_index refers to the position of the files symbols6.tga.dds (indexes 0-3), symbols7.tga.dds (indexes 4-7) and symbols8.tga.dds (indexes 8-11).
It works in the same way as in descr_sm_factions.txt:
Code:
faction romans_julii
culture roman
symbol models_strat/symbol_julii.CAS
rebel_symbol models_strat/symbol_slaves.CAS
primary_colour red 140, green 20, blue 20
secondary_colour red 100, green 0, blue 0
loading_logo loading_screen/symbols/symbol128_romano.tga
standard_index 0
but in this case indexes start from symbols1.tga.dds (0-3) and subsequently.
The only explanation (for me) to the existence of symbols8.tga.dds is the initial project of including 12 default cultures, but finally they were only 5 (with one more possible).
The only way to use them all would be to be able to include more cultures. At least I think so.
Bookmarks