Do u think it'll be possible to fire at buildings from the sea like the black pearl does in Pirates of the Carribbean 1 ?
Do u think it'll be possible to fire at buildings from the sea like the black pearl does in Pirates of the Carribbean 1 ?
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My educated guess would be: no.
It doesn't fit in the TW mechanics. Sure you can make port blockades, and surely you can be attacked by and enemy navy while blockading, and surely you'll be able to see the port in the dust or something, but I don't think you will be able to shoot at them on the battle map.
But I concur with you that canon-battles between harbour fortresses and enemy ships would be a great addition.
Maybe not on battlemap but why not just allow navies to move up next top coastal downs and have some kind of bombard mechanic where just like if city was under siege buildings begin to brake, order drops and maybe some civilians die.Originally Posted by Centurio Nixalsverdrus
I think there are a couple of catches involved:
1) To bombard the city would be interpreted as a siege/assault -> objective: to capture the place.
2) Most ships don't really come with canons powerful enough to clear a hole in a wall or some such thing. Not until later ages.
3) The proverbial hit in the face your PC would experience because of having to render two demanding situations at a time (city + naval battle).
4) The fact that the engine now has to be able not only to embark/disembark but also to do so with a significant heigt distance. Also, this would require a yet another embarking/disembarking anime to be added. (Besides from one ship to another.)
5) It would require to have both city and port at one location on the stratmap. I think there was a reason why this hasn't been the case yet. Perhaps the extra amount of sophistication the program would require? (As in you need to have cities landlocked; cities with a seafront; and ports for the cities who are landlocked when the province isn't.) Plus of course the fact that a port needs to be detected in a different, more complex way. (I.e the pixel method of RTW's map_regions (or equivalents thereof in other TW games) would not suffice.)
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my guess is its a cool concept but sadly no. Cannons would in no way be accurate enough to fire or even have to the range without being in danger of the MUCH MUCH higher number of cannons on the shore
Well, historically there were plenty of battles between ships & shore batteries in this period & as far as I know, the ships managed to win reasonably often, though fairly often the ships got seriously mangled too.
maybe those guys should be doing something more useful...
New game engine, new possibilites. Don't forget that.Originally Posted by Centurio Nixalsverdrus
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It should be included just for the reason that it is a cool addition. Historical accuracy or not, it would make for a fun game (and it will be a "game" to be played, not some product that looks like a game and is designed to show historical accuracy).
Historical accuracy is fine, but gameplay comes first.
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Bijo, then why not play with the nuclear bomber in ancient Rome?Originally Posted by Bijo
I think the gameplay and historical accuracy are a must be.
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