none? The Mauryan's pretty much controlled India until their collapse.
none? The Mauryan's pretty much controlled India until their collapse.
Thats the problem, it's hard to represent India without the Mauryans, and its hard to represent them as they go so far off the map.
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I don't know much about the Mauryans... and all the Indians i am friends with aren't much into history...
but if someone can find a person who speaks or knows a lot about Prakrit... that could be a start...
and finding out the name (in Asoka's language) of the land we're in would be helpful, that could be the name of the faction...
just a thought, I can see a strong steppe faction and a strong Successor faction being tough for Indians... considering steppe horse archers and super phalangites are two things that can counter the Indians' anti-masses (chariots, elephants, archers, pro troops) and masses (infantry).....
though of course a clever Indian general could use infantry to engage phalanxes and use chariots/elephants/heavy-troops to flank them... and use elephants and archers to deter horse-archers...
this could be good... I'll try to help, but like I said before, I don't know too much and I am trying to learn more as we speak...
EDIT:
the Pali language can be said to be Prakrit... and it was the language of the Buddha... and Asoka DID go Buddhist... perhaps we should look into Pali? there's a revival of Pali studies... and while Indian and SE Asian sources might not be too helpful to us... there's some Pali translation group in the UK we could look for if we need 'authentic' names and such...
but i wonder what language is used in EB right now... what is the Indian language for the troops and buildings' names?
Last edited by KuKulzA; 10-22-2007 at 05:29.
The Indian power will be spammage of levies,they'll be able to field way larger armies than anyone else in EB,but they'r units are going to be very low quality.Theres some elites too,though.By the way,there will be scripts that spawn them a few stacks if anyone attacs them.
Last edited by Malik of Sindh; 10-22-2007 at 05:31.
Yeah, but we can't skimp on elites... the elites in Indian armies were just that... very good professional soldiery.. often archers, swordsmen, elephants, chariots... in a sea of mass infantry...Originally Posted by Malik of Sindh
I suggest for organization sake we split it into this:
General
Archer or Elephant or what?
Infantry
- spearmen*
- swordsmen - like the spearmen except without swords
- Guild warriors**
- longbowmen*
- noble bowmen - represents nobles ?
Cavalry
- poor skirmisher cavalry - light, and terrible cavalry
- war elephant*
- armored war elephant*
- "super" war elephant***
- indian-style chariot - 4 horsed, 4 wheeled, heavy charging chariot
*already present in-game
** I think the Guild warriors should be made a little more powerful so they can be more of an elite shock troop role
*** This is an elephant with the best troops in the howdah, and least likely to run amok, and has armor and swords attached to its tusks...
anyone know anything about Indian naval capacities?
Reinforcements from the rest of the Empire i assume?Originally Posted by Malik of Sindh
I think that if we go by my idea of time periods... (like the Celtic or Roman ones)
Expansion of Asoka
Spread of Buddhism - 261?
Death of Asoka - 232
Collapse of Mauryan Empire - 184
then the scripted reinforcements would be much less after the Death of Asoka (due to weak successors) and cease entirely after Collapse of the Mauryan Empire
Last edited by KuKulzA; 10-22-2007 at 05:42.
General will be an even stronger version of Elephanthes Kathapraktoi Indikoi i guess,something similar to that super elephant.The chariot thing would be too hard to make,so i think we will borrow one of the existing ones and reskin it.We will add some power to it too.I really like your idea about the reinforcements.Ill go study in Scriptorium now.BTW the indian elites are going to be a bit weaker then any other factions elites,so they would not be overpowered.
Last edited by Malik of Sindh; 10-22-2007 at 12:18.
I've been reading this thread with interest. It's a cool idea, albeit fairly difficult.
Ya know Malik of Sindh, if you use the export_descr_units from our SSbQ mini-mod by Spoofa, it fixes the elephants hp issue, and it also raises a few other units armor ever so slightly. We'll just say that Kataphraktoi will be very hard to bring down without AP, which is good IMO.
I don't think Spoofa would mind if you guys used that as a base....just throwing it out there.
Rise of Persia is also another mod you might consider looking at, as they have an Indian faction.
If you asked they might let you use some units.
I'll be watching this, and hope you guys can bring it to fruition. It would be better if it came with an install.exe, so it could be easily uninstalled if the player wanted the Casse back (if such a thing is even possible).
Bootsiuv
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Some good ideas Bootsiuv.![]()
I've actually got RoP downloaded so I'll have a look at that a bit later.
As for installation, it could be possible to use batch files, although I'm far from an expert on this.
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I think you're best bet would be to use the Mauryans and just have them recieve scripted reinforcements if certain conditions are met, to represent reinforcements from the east.
You could also increase the Indian provinces trade bonuses even further to represent trade with the east (this has already been done in EB1, but I thought that an even larger increase may do well to represent the trade of a contiguous empire).
Choosing a capital might be challenging though, as the Mauryans real capital is east of the map edge.
Bootsiuv
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Then again, conceptually it'd just be the provincial adminstrative center right ?
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
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The empire would send reinforcements if their lands are attacked, although I guess we've got to be open to suggestions on this as to the best way to represent the empire.
I totally agree about the trade.
This is why me and Malik were talking about possibly making the faction a province of the empire, but again, we're obviously open to suggestions.
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Word.Originally Posted by Watchman
I was just saying....a certain degree of player roleplaying/developer description is all that's required to solve that.
Bootsiuv
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We decided we will have to do whole Mauryan empire,because we really have no choice.We want to make this EB quality.There were no satrapies in Hindu Kush in 272bc.
how are you going to do the whole Mauryan empire? you might as well make a new mod for RTW with oriental, south, and SE Asia...Originally Posted by Malik of Sindh
I say just call the faction the Prakrit name for the Taksashila/Opiana/Patala region... seeing as how THAT region is/was currently under Mauryan rule... but the EB time line goes past to when Mauryan empire fell..
That's my idea,but we want to make a historical,EB quality mod,so we can't go with a satrapy,no matter how I want it.
I don't think it would be a satrapy, more a province of the Mauryan empire.
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my point exactly, and thus in the native nameOriginally Posted by Admetos
That's definetly a better idea than trying to represent the whole Mauryan empire or having an un-historical Indian satrapy.
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Have we got any idea on what to do about culture then? That seems a big stumbling block.
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Make them eastern....what's the alternative?
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I think we have little choice, its just the general portraits really don't look Indian. I guess there's no way to differenciate portriats in the same culture?
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I suppose it will have to do, unless your mod changes fundamental structures of other factions, and that isn't favorable.
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The British Conquest of India.
I started doing some things with the casse,and Admetos posted an adverisment in TWC.We are slowly moving.
No one cares bout my first attemps at modding![]()
Just kidding,ill improve soon
Last edited by Malik of Sindh; 10-23-2007 at 03:28.
What I don't undestand is: If you're eliminating the Casse, why not pinch a few provinces from the British isles, and shove the map over by a couple of hundred miles.
After all, I a player wants to play a faction near Britian, then he would choose to play "vannila" eb, not this mod, so why don't you make Brittian into two provs (split britania and caledonia) and maybe remove a few from gaul and Iberia. Then you can have a more or less complete Mayuran empire, and certinately at least be able to include the capital.
Edit: If I was you I would create a realy Indian centered mod, I know this is generaly against eb principals to give more resources to one faction, and I greatly respect you for trying to stick with this as much as possible, but hey, the only factions that people are going to want to play in this mod are Mayauran empire, Baktria, Saka, Pahlahva, Arche Seleukidia and maybe Haysdan, Ptolomaioi or Makedonia. So, basicaly, you can let everything west of sicily go hang, if anyone wants to play those factions, then they will play normal eb. There fore my advice would be to either eliminate the roman culture (make them western greek, IMHO the best sloution), or if someone wants to conquer india as rome, the merge the western and eastern greek cultures. Either way, use this slot to add an indian culture. Yeah, it gona be a resource pig, but that always what happens to unique cultures, look at rome ATM, more of everything than any 2 other factions, just about.
Oh, and maybe I'll will help out on this mod (if I haven't put you all off already.) Msg me on msn, Malik, my msn is pharnakes@hotmail.co.uk.
Last edited by Pharnakes; 10-23-2007 at 08:46.
Asia ton Barbaron The new eastern mod for eb!
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Roma Victor!
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...which is exactly why EB didn't include an Indian faction in the first place...Originally Posted by Malik of Sindh
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
Hmm these ideas are very good.What if we take a huge task in creating Europa Barbarorum:The East.So we add a few new factions(not much i think)extend the map with India,maybe with Bengal area too.Add a lot of regions in India,Egypt,Asia Minor,Persia,Mesapotamia.But i think we really don't have the skills for such a HUGE mod.
A bit more about faction Ideas.Galatians,Mauryans,Romans(emergent)Yuehzi(emergent).I also thought about Cyrenaica.Please,post your ideas,were all open to suggestions.We will cut everyting west of Greece.So these factions will not be used anymore,so they make free slots.Lusitania,both gaul factions,casse,sweboz,carthage.
Could a moderator rename this thread to Europa Barbarorum:The East.?
First post updated heavily.
Last edited by Malik of Sindh; 10-23-2007 at 13:50.
It would be a HURCULEAN task to redo the map. We'd also need to redo almost all of the EDB, which isn't that easy itself. If we could manage it though, I would be in favour.
EDIT: I would suggest it would be quite hard to represent Diadochi empires without including Greece. After all, they were all working to try and re-establish Alexander's kingdom under themselves.
I would suggest this as a map (obivously with further corrections):
![]()
Last edited by Admetos; 10-23-2007 at 15:37.
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Wow....this went from a small, relatively difficult project to a gargantuan, enormously difficult project.
If there is anything I can do to help, let me know.
Bootsiuv
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I'd like to offer my help as well, even though I know next to nothing about modding![]()
Still, one can always learn something new![]()
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