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Thread: Europa Romanorum: Roman unit guide

  1. #31
    Member Member Pezlu's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    Very useful, thanks!

    I have a question, however: why did you set some areas in Thracia at level 3 government in pre-marian times?

    I guess it is for the Rhomphaiaphoroi, but looking at the recruitment viewer you need a level 5 MIC to recruit thme as the romani, so a level 4 government should be needed.

    It also seems confirmed by the export_descr_buildings; they are produced in

    Code:
    royal_barracks_Z1 requires factions { seleucid, } and building_present_min_level government gov4 and not building_present_min_level government gov3
    I guess "royal_barracks_Z1" is the level 5 regional MIC, am I right?

    (I used to have a look to RTW files a lot of time ago, but I don't remember very well how they are structured; also, this is the first time I look in the EB files; so, I'm totally not sure of what I said here... please tell me if I'm correct)

    EDIT: uhm, by looking at the map I noticed some small differences: maybe this isn't for 1.0 but for a previous version... sorry if so, I didn't know. Still very useful, most things haven't changed :)
    Last edited by Pezlu; 01-17-2008 at 21:56.
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  2. #32

    Default Re: Europa Romanorum: Roman unit guide

    *bump*
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  3. #33
    Whatever Member konny's Avatar
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    Default AW: Re: Europa Romanorum: Roman unit guide

    Quote Originally Posted by SunShadow
    EDIT: uhm, by looking at the map I noticed some small differences: maybe this isn't for 1.0 but for a previous version... sorry if so, I didn't know. Still very useful, most things haven't changed :)
    Yes, the map is from 0.8. The changes affect the two new provinces (Atiqa and Babylon), but recruitement for the Romans there is the same as in the neighbouring provinces.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  4. #34
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    I'm playing as the Romans, hold north Africa, have the highest level barracks built, but elephants are hiding from me. I just can't recruit them. Hardly a major annoyance, but I'd be grateful for help.
    Last edited by Visitor13; 03-09-2008 at 14:53.
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  5. #35
    Whatever Member konny's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    Dunno. When you have an allied governement and level 5 local barracks you should get them. What provinces have yout tried?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  6. #36
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    Ippone, Kirtan, Siga, Sala, Lixus, Adrumento, Lepki. These are my African cities with level IV governments. According to the Recruitment Viewer I should get elephants in all these except Lepki. I have highest level barracks in Ippone, Siga, Adrumento and (I think) in Kirtan. The building descriptions said I'd get elephants, but no dice.
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  7. #37
    Whatever Member konny's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    I have never tried to recruite elephants with the Romans (or any other faction) so I can't confirm it. I'll have a look into it as soon as possible.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  8. #38

    Default Re: Europa Romanorum: Roman unit guide

    @ Visitor 13 : Deep in a Romani campaign right now. I have not tried to recruit elephants yet, but will do so now and get back to you ASAP.
    Last edited by Disciple of Tacitus; 03-10-2008 at 02:56.
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  9. #39

    Default Re: Europa Romanorum: Roman unit guide

    The map for marian is missing. The goverment type map is not loaded correctly. Can someone upload a new one or fix the post. Thanks!

  10. #40
    Whatever Member konny's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    All images are still there. When they don't show refresh the page, imagehack sometimes has problems in displaying single pictures.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  11. #41

    Default Re: Europa Romanorum: Roman unit guide

    @ Visitor 13. I haven't forgotten you. Am ramping up my MIC construction in Africa to see if I can recruit elephants. As soon as I start to see results, I will let you know.
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  12. #42
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    Thanks for trying to help.

    Minor correction to my previous post - I don't have a level IV government in Siga, and the highest level barracks are only in Ippone and Adrumento. The heffalumps still refuse to come out of the forest.
    A big THANKS to all Total War modders

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  13. #43
    Not your friend Member General Appo's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    No need to work Tacitus, I´ve got it covered. Nope, you can´t recruit Eles in Africa as Romans no matter what you build. And yes, I had a L4 Gov and L5 Regional MIC and yes, the building desciption did say I was gonna get some Eles, but no, I didn´t. So, it´s a bug or mistake or whatever, but the Eles are enot there.
    The Appomination

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  14. #44

    Default Re: Europa Romanorum: Roman unit guide

    Thanks General,
    Now I can sink some of that hard earned cash into some vexilliations to patrol this very feisty section of my empire - apparently w/o heffakumps.
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  15. #45
    Whatever Member konny's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    Elephants don't really fit a Roman army, I think. Did they ever used them? I don't know.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  16. #46
    Member Member Gugus's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    Quote Originally Posted by konny
    Elephants don't really fit a Roman army, I think. Did they ever used them? I don't know.
    They did at least once - Kynoskephalai

  17. #47
    Not your friend Member General Appo's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    Didn´t Cato and Metellus have something like 60 elephants at the battle of Thapsus as well? Of course, this were probably provided by their ally Juba, but a L4 Gov should be able to represent Juba´s assistance.
    Anyway, I think it should be possible for basically any faction to recruit elephants if they build a Gov4 Regional MIC5 in a African province.
    The Appomination

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  18. #48
    theweak-themighty-the CRAZIII Member craziii's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    god, how I wish you had included the color keys into your pictures, would save alot of trouble. thank for the hardwork non the less.

  19. #49

    Default Re: Europa Romanorum: Roman unit guide

    Quote Originally Posted by craziii
    god, how I wish you had included the color keys into your pictures, would save alot of trouble. thank for the hardwork non the less.

    Crazii,
    What I did is print out all pertaint maps - Thanks again Konny - and then handwrite the necessary info. I used to lay them by the computer, but they started getting coffee stains, water, beer, port stains, so now they are hanging on the wall by my computer. I refer to them every time I play. And they look nice!
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  20. #50

    Default Re: Europa Romanorum: Roman unit guide

    Is there going to be an updated map for 1.1?

    In either case, I'm playing Romani, and noticed that I probably can't
    build any troops in Mediolanum and Naissus in Polybian times.

    I understand that in some regions you can't recruit any military
    unit at all. But I was thinking that Mediolanum should at least some
    Gauls since it's in Cisalpine Gaul, and Naissus should have some units
    since it's in the Thracian vicinity.

    Anyone else have similar experience?

  21. #51
    Whatever Member konny's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    The Roman recruitement for Gauls is changed in EB 1.1: Recruitement now starts at level 3 local MICs. That is because the AI was recruiting much more Gauls than Romans, once it got its hands on them. You need to build a level 2 governement (or 3 or 4) and build two regional MICs in vain (you can also use process_cq to speed it up, because this change is only meant for the AI).

    You should change the governement in Segesta, Bononia and Patavium in Polybian times.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  22. #52

    Default Re: Europa Romanorum: Roman unit guide

    Quote Originally Posted by konny
    The Roman recruitement for Gauls is changed in EB 1.1: Recruitement now starts at level 3 local MICs. That is because the AI was recruiting much more Gauls than Romans, once it got its hands on them. You need to build a level 2 governement (or 3 or 4) and build two regional MICs in vain (you can also use process_cq to speed it up, because this change is only meant for the AI).

    You should change the governement in Segesta, Bononia and Patavium in Polybian times.
    Thanks konny,
    I also started a thread under "EB Gameplay Guides & AAR's" in case nobody
    noticed my post here.

  23. #53
    Whatever Member konny's Avatar
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    Default AW: Re: Europa Romanorum: Roman unit guide

    Please don't double post.


    BTW, I forgott:

    Quote Originally Posted by spqr_arcani
    Is there going to be an updated map for 1.1?
    No, not planned. Some new units were added, but in general recruitement remains the same for the Romans, save for this change with the Gauls, what has no effect on you in the long run because you have to build to level 3 local MICs in these lands anyways.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  24. #54

    Default Re: Europa Romanorum: Roman unit guide

    As a newcomer to EB id just like to say THANKYOU This guide not only showed me how to play romans but also gave me a much better understanding of government buildings-regional troops correlations across other factions. I was playing Lusitania & wondering why i cant recruit Iberian heavy infantry or cavalry

  25. #55

    Default Re: Europa Romanorum: Roman unit guide

    can you make an updated version of this plz? also can the romans still recruit the crete archers? (sorry my recruiment viwer is screwed up...)

  26. #56
    Member Member TWFanatic's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    I believe the recruitment viewer can answer your questions.
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  27. #57
    Whatever Member konny's Avatar
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    Default AW: Re: Europa Romanorum: Roman unit guide

    Quote Originally Posted by mp0925 View Post
    can you make an updated version of this plz? also can the romans still recruit the crete archers? (sorry my recruiment viwer is screwed up...)
    Yes they can.

    Recruitement basically stays the same, save for the mentioned changes with recruitement of Gauls and the units added for EB 1.1

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  28. #58
    EBII PM Member JMRC's Avatar
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    Default Re: Europa Romanorum: Roman unit guide

    This is a very important source of information for the Romani players, so I'll sticky it. Great work, konny!



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  29. #59

    Default Re: Europa Romanorum: Roman unit guide

    Quote Originally Posted by TWFanatic View Post
    I believe the recruitment viewer can answer your questions.
    Quote Originally Posted by mp0925
    (sorry my recruiment viwer is screwed up...)
    ...

  30. #60

    Default Re: Europa Romanorum: Roman unit guide

    I have a question about roman MICs, too: I conquered Kalabria and Brettia and placed the government-building typ I but still can't build the roman MIC (yes, I have destroyed the greek one) which is really bad because I would really like to recrute some Samnite Heavy Infantry there. Any idea?

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