hum... interserting how you kept Gaul as an Allied region of Rome.![]()
hum... interserting how you kept Gaul as an Allied region of Rome.![]()
I certainly wouldn't do so for roleplaying reasons. But if you want to get the maximum out of your MICs you'll have to. The problem is that the late Romans are terribly missing heavy cavalry. When your game goes more or less according to history than this will also be the time when you encounter the Eastern Kataphracts.
I would counter with the fact that they don't really need super-heavy cav. Just a decent dose of solid medium cav with infantry backup. Cohorts can quite effectively demolish katas once they get mired in melee. And it makes the late game fun to have a glaring deficiency, no?![]()
I remember some nasty fights against AS catas when I reached Marians...
And if I hadn't said it before: great guide. Makes the Romans that much more fun when I get back to them after a brief sojurn.
Balloons:
From gamegeek2 for my awesome AI expansion -
From machinor for 'splainin -
Very useful, thanks!
I have a question, however: why did you set some areas in Thracia at level 3 government in pre-marian times?
I guess it is for the Rhomphaiaphoroi, but looking at the recruitment viewer you need a level 5 MIC to recruit thme as the romani, so a level 4 government should be needed.
It also seems confirmed by the export_descr_buildings; they are produced in
I guess "royal_barracks_Z1" is the level 5 regional MIC, am I right?Code:royal_barracks_Z1 requires factions { seleucid, } and building_present_min_level government gov4 and not building_present_min_level government gov3
(I used to have a look to RTW files a lot of time ago, but I don't remember very well how they are structured; also, this is the first time I look in the EB files; so, I'm totally not sure of what I said here... please tell me if I'm correct)
EDIT: uhm, by looking at the map I noticed some small differences: maybe this isn't for 1.0 but for a previous version... sorry if so, I didn't know. Still very useful, most things haven't changed :)
Last edited by Pezlu; 01-17-2008 at 21:56.
(from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)
Yes, the map is from 0.8. The changes affect the two new provinces (Atiqa and Babylon), but recruitement for the Romans there is the same as in the neighbouring provinces.Originally Posted by SunShadow
I'm playing as the Romans, hold north Africa, have the highest level barracks built, but elephants are hiding from me. I just can't recruit them. Hardly a major annoyance, but I'd be grateful for help.
Last edited by Visitor13; 03-09-2008 at 14:53.
A big THANKS to all Total War modders
Heed the wisdom in Omanes Alexandropolites' signature!
*bump*
Finished Campaigns
Lusotannan 0.8
Quarthadastim 0.8
Sab'yn 1.0
Romani 1.0
Ongoing Campaigns
Lusotannan 1.2
Long may the barbarians continue, I pray, if not to love us, at least to hate one another,seeing that, as fate bears remorselessly on the empire, fortune can offer no greater boon now than discord amoung our enemies - Tacitus
Since the pictures are disappearing and unable to be accessed could someone reupload or recreate them? They are very useful!
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