Results 1 to 29 of 29

Thread: Voulgiers, Guard Mode and Spearwall - how to use it?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: Voulgiers, Guard Mode and Spearwall - how to use it?

    Thats why muskets + pikes were such a good combo in armies then. The pikemen served as a wall so the musketeers could fire freely and then retreat behind the spearwall should anyone try to charge them. Get enough pikemen to have a half decent wall and then have like 1/3 to 1/2 of your army be top notch archers and you'll see why
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  2. #2
    Merciless Mauler Member TheLastPrivate's Avatar
    Join Date
    Jul 2007
    Location
    South Korea
    Posts
    336

    Default Re: Voulgiers, Guard Mode and Spearwall - how to use it?

    For voulgier speed problems you can turn off spearwall and they'll run/walk like any other infantry (not as fast as natives but fast enough)

    However you gotta be careful as this may compromise unit cohesion.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  3. #3

    Default Re: Voulgiers, Guard Mode and Spearwall - how to use it?

    Quote Originally Posted by TheLastPrivate
    For voulgier speed problems you can turn off spearwall and they'll run/walk like any other infantry (not as fast as natives but fast enough)

    However you gotta be careful as this may compromise unit cohesion.
    Er, no they don't.

    With guard and shield wall off, they do run at a normal pace (after a huuuge pause, to get into "running mode"), but they still walk at about half the pace of standard infantry, such as spearmen.

    I just can't deal with this, since it means that you can't march an army in formation without your halberdiers/voulgiers being left way behind, leaving weaknesses in your line.

    That and I can't deal with it simply because it makes no sense. Do halberds come with free, complimentary lead underwear, or something? ^_^

    Just forget about them being able to react to a need to change frontage.

    It's a shame, because I really love polearms.
    Last edited by Rhedd; 10-24-2007 at 21:45.

  4. #4
    Member Member WhiskeyGhost's Avatar
    Join Date
    May 2007
    Location
    Gulf Coast
    Posts
    330

    Default Re: Voulgiers, Guard Mode and Spearwall - how to use it?

    Quote Originally Posted by Rhedd
    Er, no they don't.

    With guard and shield wall off, they do run at a normal pace (after a huuuge pause, to get into "running mode"), but they still walk at about half the pace of standard infantry, such as spearmen.

    I just can't deal with this, since it means that you can't march an army in formation without your halberdiers/voulgiers being left way behind, leaving weaknesses in your line.

    That and I can't deal with it simply because it makes no sense. Do halberds come with free, complimentary lead underwear, or something? ^_^

    Just forget about them being able to react to a need to change frontage.

    It's a shame, because I really love polearms.
    i'm just gonna assume that carrying a giant 2 handed weapon should weigh a bit, and make it hard to run. I've tried running with a Billhook, before, and it wasn't even remotely pleasant


    "Don't mind me, i happen the have the Insane trait....." -Me

  5. #5

    Default Re: Voulgiers, Guard Mode and Spearwall - how to use it?

    Hopefully, though, walking with one wouldn't give you too much trouble. ^_^

    Funny thing is, in the game they run fine. It's walking they have the problem with.

  6. #6
    Member Member WhiskeyGhost's Avatar
    Join Date
    May 2007
    Location
    Gulf Coast
    Posts
    330

    Default Re: Voulgiers, Guard Mode and Spearwall - how to use it?

    Quote Originally Posted by Rhedd
    Hopefully, though, walking with one wouldn't give you too much trouble. ^_^

    Funny thing is, in the game they run fine. It's walking they have the problem with.
    yeah, but you gotta realize, if your carrying something large and bulky over a long distance, your gonna need to pace yourself properly, otherwise your useless if you were marching too fast or too far while overloaded. You could walk fast, sure, but you'd tire out before reaching your destination (in the same way running does, only it would take longer). The problem with the game mechanics is theres only a walk/run option, and not a forced march kind of option where they slowly lose stamina but don't move like snails


    "Don't mind me, i happen the have the Insane trait....." -Me

  7. #7

    Default Re: Voulgiers, Guard Mode and Spearwall - how to use it?

    I'm starting to feel argumentative, but I suppose this "pacing yourself" thing doesn't apply to men in mail hauberks, carrying kite shields and six feet of spear, or men in full plate marching along with two-handed swords over their shoulders?

    How about soldiers carrying those very billhooks you mentioned? They walk at a perfectly average speed.

    Any way you look at it, singling out halberdiers and voulgiers as exceptionally slow-moving units is devoid of logic.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO