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  1. #1
    Master of Puppets Member hellenes's Avatar
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    Default Total War Online: A dream come true?

    I ve read this rumor that swedish PC gamer magazine hinted that the next TW game after Empire will be an MMORTS...I dont know the details but I remember sending to a CA dev this idea of mine:


    "A Gigantic map...that has every little castle, dutchy, county that existed in Medieval times. 100 factions (Knights of Honor has as much) so any player will have the choice to choose any faction he likes.
    A living world that is in REAL time and runs 24/7.

    Whenever a player starts he makes an account and chooses a faction.
    Now he can pick up an army from the available pool depending on the buildings his faction has at that time. Hes allocated with set amount of cash to start. After that he has many options: Either manage his castle/province or engage in diplomacy with the neighbours or or even start a war by attacking a nearby settlement or army.

    Any action he is doing is represented as his character as a general and his army as his tool of destruction. His army grows or dwindles depending on his actions.
    Now the most important factor (IMO) is what happens when the player is absent? Well his army simply loggs off the game! And his castle is manned by the "PO" garrison of a decent amount of archers/crossbows and militia OR if his faction has more than one players (mostly the popular factions like Byzantium or England) that player is notified to fight to defend the castle. The diplomacy in the case of multiple players that picked up the same faction is treated on a presence/rank level meaning that any negotiations will be engaged with the highest ranking player (meaning clan/faction leader and lower) present at that time OR on a pre set basis or "guidelines" that are given by the absent leader.

    All players will be free enough to go wherever they want in real time on a scaled movement rate however with the appropriate consequences like a war declaration or annoyance...
    There will be rebel armies in a quide abudant numbers with plenty of little catsles and provinces to expand to...
    The characters themselves would aqcuire parameters same as the SP game based on the player's actions with the death of the character the player would either get the heir of that character (so he must make sure that his character gets married) or if there is no heir the player gets to fight a mini civil war and pickes the side, and if that side wins he gets a new character spwaning from the ranks....

    Also the world that surrounds the player can be set in the battle engine of the TW games WITHOUT any boundaries and if the sizes of armies are too big for the server to cope with it, the strategic layer can be used in real time as |I said before.
    On the unit sizes the player can pick up ANY size he wants the cost of the units will be based on per soldier capita....So if 100 spearmen cost 100 florins to buy and 50 florins to upkeep, 200 spearmen will cost 200 florins to buy and 100 florins to upkeep.
    Speaking of which the castle that the player is allocated with generates a fixed amount of money that pays the upkeep cost of anything that the player has in his army.
    If the castle of the player is lost his army turns into "bandits" and he will not pay any upkeep for them until he recovers his castle or takes the castle from another player. In the case that the player belongs to a bigger faction he can become a general in the service of the monarch but his army will have to be paid from the crown's coffins but will have the option to recruit soldiers from the crown's castles/cities at his expense (the player generates wealth through looting enemie territories/castles or from booty from the battles and has his personal money).

    The crown itslef is an entity thats allocated to the faction/clan leader it recieves a "crown tax" from the other clan members engages in state level diplomacy and generally operates the "big picture" of the clan/faction.
    Naval battles will be made controllable and the troops that are present on board will participate in any engagement. No agents will be present in the game since the diplomacy would be dealt through a chat and any other character would be simply part of an agreement (marriage would be agreed through a chat no need for a princess character)...

    If at any later point a new player joins the game he will be allocated soldiers/castle etc scalable to the point that the game is at that time so there are no phaenomena like a newbe with peasants against a veteran with gothic troops.
    Armour upgrades and soldiers will be tradable, like the player can "upgrade" his byzantine infantry to varangians by "disbanding" the infantry in the castle and having the worth of that unit back (again based on per soldier capita) and by purchasing a unit of varangians the same size (or bigger with extra cost) as the byzantine infantry by paying any difference...

    Events will take place in the game at a chronological time through "upgrades" that the developers will release (like chronicles in La2) like the high era upgrade after a year or the mongol invasion patch....
    Speaking of UNPLAYABLE factions the mongols or the astecs will be mainly the PvE element that will require HUGE alliances to be forged to deal with them.
    The Pope will be a GM character in the game regulating the catholic factions and launching crusades. The orthodox factions will have the patriarch of costantinople as the spiritual leader and most importantly will play major role in the reunification of churchers attempts that will be voted by orthodox players (players that control orthodox factions).
    The crusades will be deal in the sense of raids with huge alliances forged to march to the holy land..."


    The game will be called Total War Online and players will engage in battles for dominance in full real time...
    Fingers Crossed to be true!!!


    PS If anyone from Sweden can u confirm any of this?
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  2. #2
    In the shadows... Member Vuk's Avatar
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    Default Re: Total War Online: A dream come true?

    A source please?
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    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Total War Online: A dream come true?

    Sounds interesting, to say the least. If it is true then it could be fairly cool. I doubt it though.
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  4. #4

    Default Re: Total War Online: A dream come true?

    Fork out every month to play a TW game? No thanks.

  5. #5
    In the shadows... Member Vuk's Avatar
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    Default Re: Total War Online: A dream come true?

    Again I say unto you "Source?"
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

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    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  6. #6

    Default Re: Total War Online: A dream come true?

    dream on..

  7. #7
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Total War Online: A dream come true?

    Quote Originally Posted by Vuk Brankovic
    Again I say unto you "Source?"
    Alas, delicious sauce is notwhere to be had.
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    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Total War Online: A dream come true?

    Quote Originally Posted by Furious Mental
    Fork out every month to play a TW game? No thanks.

    Same. I will not pay to play any game,including TW, WOW or anything, online.

  9. #9
    In the shadows... Member Vuk's Avatar
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    Default Re: Total War Online: A dream come true?

    Quote Originally Posted by {BHC}KingWarman888
    Same. I will not pay to play any game,including TW, WOW or anything, online.
    Me either. (which is why I love the NO FEE Guild Wars )
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  10. #10
    Member Member Akeichi Mitsuhide's Avatar
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    Default Re: Total War Online: A dream come true?

    Its an idea.

    I got a better one. Read.

    Same as the above, but instead of controlling an faction on a gigantic map u could make the map even more gigantic and for example in Holland u can play as Holland, Friesland, Utrecht, Gelre and Zeeland while in Germany u can play as any one of the provinces in there, both of those examples controlled by yourself with your own faction name and banner. I think is better in terms of the amount of players who actually gonna play this.

    Which brings me to another idea. What if this "Total War Online" would be an game on its own crossing diffrent era's of history, like on one server you play in the Ancient Age(romans, greeks and carthaginians, u know the deal) while in another server you play in the Gunpowder Age with simple Hand Gonne's and very early matchlock Arquebusiers. It would be limited like this: Prehistoric Age - Englightenment Age(Napoleonic Age as you could call it).

    In any case, the 2nd line of the 2nd idea is a must cuz it would make Empire:Total War or any other Total War game way to big.
    Last edited by Akeichi Mitsuhide; 10-22-2007 at 16:21.
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  11. #11
    Member Member Pantsalot's Avatar
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    Default Re: Total War Online: A dream come true?

    Quote Originally Posted by Akeichi Mitsuhide
    Its an idea.

    I got a better one. Read.

    Same as the above, but instead of controlling an faction on a gigantic map u could make the map even more gigantic and for example in Holland u can play as Holland, Friesland, Utrecht, Gelre and Zeeland while in Germany u can play as any one of the provinces in there, both of those examples controlled by yourself with your own faction name and banner. I think is better in terms of the amount of players who actually gonna play this.

    Which brings me to another idea. What if this "Total War Online" would be an game on its own crossing diffrent era's of history, like on one server you play in the Ancient Age(romans, greeks and carthaginians, u know the deal) while in another server you play in the Gunpowder Age with simple Hand Gonne's and very early matchlock Arquebusiers. It would be limited like this: Prehistoric Age - Englightenment Age(Napoleonic Age as you could call it).

    In any case, the 2nd line of the 2nd idea is a must cuz it would make Empire:Total War or any other Total War game way to big.
    That's asking too much, take up too much time & effort..

    Though I think the existing idea is alright, the only thing that I'm worried
    about is how much it will cost & how gd of a computer I would need.
    I'd like to know what they do about noobs being attacked by a guy
    who has already been on for example a month.. this has been a problem
    with RTS MMO's. normally it's just that the server restarts in after a month
    or 2 has passed, though some games just protect the noobs by using what
    they call a shield which protects them from invasion normally for a week so
    that they can get a hand of the game. Though I think that there should be
    a sort of system like lvl 20's can attack lvl15+'s

    & would like to know whether the person has to just restart if he loses or
    can he never be conquered & just has to re-build or delete his kingdom after
    a raid?

  12. #12
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Total War Online: A dream come true?

    Hellenes, I gotta give you credit, you haven't stopped your personal crusade to try to persuade CA to go the MMO route.

    However, I'm still w/the others. I hate MMOs, and refuse to pay subscriptions. There are plenty of examples that prove that MP games are NOT the way of the future, there's always a balance and a good market for both.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  13. #13
    Master of Puppets Member hellenes's Avatar
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    Default Re: Total War Online: A dream come true?

    Quote Originally Posted by Whacker
    Hellenes, I gotta give you credit, you haven't stopped your personal crusade to try to persuade CA to go the MMO route.

    However, I'm still w/the others. I hate MMOs, and refuse to pay subscriptions. There are plenty of examples that prove that MP games are NOT the way of the future, there's always a balance and a good market for both.
    Sadly even if you dont agree with this there are 3 reasons overthrowing your and others position:

    1st The PO (called for intelligence insulting reasons "AI") coding is FAAAAR behind any other techincal progress (like graphics) also its NOT cost effective.

    2nd Deriving from above the dissapointment with the PO in EVERY TW release will continue in our lifetime and probably beyond...with all the moaning screaming and whining...

    3rd The solution to the problem of subscipion fees is simple: a campaign map based game that doesnt require expensive badwidth servers to run...like Guild Wars...


    Quote Originally Posted by Pantsalot
    That's asking too much, take up too much time & effort..

    Though I think the existing idea is alright, the only thing that I'm worried
    about is how much it will cost & how gd of a computer I would need.
    I'd like to know what they do about noobs being attacked by a guy
    who has already been on for example a month.. this has been a problem
    with RTS MMO's. normally it's just that the server restarts in after a month
    or 2 has passed, though some games just protect the noobs by using what
    they call a shield which protects them from invasion normally for a week so
    that they can get a hand of the game. Though I think that there should be
    a sort of system like lvl 20's can attack lvl15+'s

    & would like to know whether the person has to just restart if he loses or
    can he never be conquered & just has to re-build or delete his kingdom after
    a raid?
    A noob that has only a castle can be allocated to a geographical place without heated conflicts or even better a standing army could be make VERY expensive to maintain thus even a old timer can find hard to field two full stacks of elites...
    Also there is where alliances come into play plus it also boils down to balance the whole thing...
    Actually if you read my OP the newebie can start with troops scalable to the situation in this area at the time he joins...

    PS sadly my coding experience is 0 I had this idea of making a simple web flash campaignmap on M1TW quality which generates a historical battle after two armies clash and its played online using any TW game...
    Last edited by hellenes; 11-03-2007 at 01:24.
    Impunity is an open wound in the human soul.


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  14. #14
    Member Member Pantsalot's Avatar
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    Default Re: Total War Online: A dream come true?

    Quote Originally Posted by Whacker
    There are plenty of examples that prove that MP games are NOT the way of the future, there's always a balance and a good market for both.
    There r also examples of games to go for MMO. eg. World of Warcraft
    (quickest selling game) Guild wars with the new sequal guild wars 2.
    The highly anticipated Warhammer online (won't be out till next year..)
    & this is also something new for CA, already having so many fans it would
    be a big seller.
    Last edited by Pantsalot; 11-15-2007 at 18:44.

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