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Thread: Total War Online: A dream come true?

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  1. #1
    Master of Puppets Member hellenes's Avatar
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    Default Re: Total War Online: A dream come true?

    Quote Originally Posted by Whacker
    Hellenes, I gotta give you credit, you haven't stopped your personal crusade to try to persuade CA to go the MMO route.

    However, I'm still w/the others. I hate MMOs, and refuse to pay subscriptions. There are plenty of examples that prove that MP games are NOT the way of the future, there's always a balance and a good market for both.
    Sadly even if you dont agree with this there are 3 reasons overthrowing your and others position:

    1st The PO (called for intelligence insulting reasons "AI") coding is FAAAAR behind any other techincal progress (like graphics) also its NOT cost effective.

    2nd Deriving from above the dissapointment with the PO in EVERY TW release will continue in our lifetime and probably beyond...with all the moaning screaming and whining...

    3rd The solution to the problem of subscipion fees is simple: a campaign map based game that doesnt require expensive badwidth servers to run...like Guild Wars...


    Quote Originally Posted by Pantsalot
    That's asking too much, take up too much time & effort..

    Though I think the existing idea is alright, the only thing that I'm worried
    about is how much it will cost & how gd of a computer I would need.
    I'd like to know what they do about noobs being attacked by a guy
    who has already been on for example a month.. this has been a problem
    with RTS MMO's. normally it's just that the server restarts in after a month
    or 2 has passed, though some games just protect the noobs by using what
    they call a shield which protects them from invasion normally for a week so
    that they can get a hand of the game. Though I think that there should be
    a sort of system like lvl 20's can attack lvl15+'s

    & would like to know whether the person has to just restart if he loses or
    can he never be conquered & just has to re-build or delete his kingdom after
    a raid?
    A noob that has only a castle can be allocated to a geographical place without heated conflicts or even better a standing army could be make VERY expensive to maintain thus even a old timer can find hard to field two full stacks of elites...
    Also there is where alliances come into play plus it also boils down to balance the whole thing...
    Actually if you read my OP the newebie can start with troops scalable to the situation in this area at the time he joins...

    PS sadly my coding experience is 0 I had this idea of making a simple web flash campaignmap on M1TW quality which generates a historical battle after two armies clash and its played online using any TW game...
    Last edited by hellenes; 11-03-2007 at 01:24.
    Impunity is an open wound in the human soul.


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  2. #2
    Member Member Akeichi Mitsuhide's Avatar
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    Default Re: Total War Online: A dream come true?

    Me again, ive been thinking of something more appropiate for people who want to play this game(yet it doesnt exist....yet) but cant play 24/7 due to jobs, girlfriends, in one word: Life.

    Simple. You are just one guy in the game being kinda like a soldier without army to fight in, u find a faction to join(your own choice) and u will gain ranks eventually. Now, in the end, people want to be the ruler of their own faction. Lets do it like a regular officer in Romance of the Three Kingdoms 10 on PS2: ur one guy serving your lord and performing orders given by him, fight whenever he wants you to and with more ranks, u can fight as a entire army.

    About the army part. I think its best that in one massive army, you control just one unit(of the 2000 troops of your people u got like 20-60) and command that unit to victory. Also abit like Rot3K 10.

    Share your thoughts !
    I think that Nobunaga never wanted to be at Hounnoiji

  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Total War Online: A dream come true?

    I'd prefer a fully implemented multiplayer version of the Grand Campaign first. If they can't figure out how to let us play the different factions against each other without autoresolving and emailing saved games back and forth, I doubt they'll be able to do anything worthwhile with an MMO version.


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