Welcome to the org and the main hall banick - hope you enjoy your stay.
Briefly put:
To transfer troops accross water you need:
1. A port in the province of departure (not in the destination province)
2. A fleet in every sea region between the departure province and the destination province.
3. All sea regions need to be clear of fleets belonging to factions you are at war with - neutral fleets do not impact adversely.
To trade you need:
1. A port and trading post (or higher merchant bulding) in a (coastal) province that has goods for trade. Note that some resources worth nore than others and some provinces have many valuable resources as for example Constantinople and Venice.
2. An uninterupted by enemy fleets fleet netweork that links to provinces with ports belonging to other neutral or allied factions that do not have the same trade resource you are trading. If they do you don't make profit out of that patricular resource on that particular province. The best from that perspective is to trade with provinces that have no goods - it means you can sell them al your goods.
You cannot trade with provinces that belong to factions you are at war with.
Deep sea vessels obviously offer substantial economy and versatility in trading - since they shorten the "distance" your network needs to extend (need less ships).
Remember that the basic cost of fleet maintance cost doubles,triples etc.. for every additional sea region further from a port your factions controls. In light of this it is always fun and important to make colonies in far off places.
Noir
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