Watchman 21:43 10-23-2007
Yeah, that's what I more or less assumed given how the trick works. Ah well. I take there isn't any way to get around it as it's conceptually slightly strange folks like Hetairoi Kataphraktoi can't buy themselves better weapons ?
What, you think their weapons are inferior?
Watchman 22:08 10-23-2007
"Heavens no, sir!" It's just that it's somewhat odd that all the non-"siege" elites get to buy sharp toys "just a notch (ie. one attack point) better". Not like I couldn't live with it of course, just a bit jarring.
I assume it's not possible to make the blacksmiths give a +1 to the "siege" weapons on the condition the reform building thingy is also present, or something similar ?
I think FATW has a condition on the smith bonuses that cancel them out if you've got orcs spawning there (as they are turning to mass production of cheap gear). Possibly we could do similar, I don't know.
Watchman 22:42 10-23-2007
I don't know the first thing about this stuff, but the "reform" works by somehow giving a +1 bonus to the "siege" weapons which negates a -1 that was in place previously and kept the units from being recruited, right ? Is it possible to do something like giving the blacksmith building a "+0 to 'siege' weapons" type modifier that gets that same +1 from the "reform", or gets changed to a +1 by the presence of the reform, so that the presence of the blacksmith upgrades their weapons, or something along those lines ?
'Course I might just be talking out of my hind end here.
Um, that's just what I answered to in my last post

. Possibly we can, but I don't think we should make a lot of effort for something so unimportant when M2TW has a much easier way to create reforms where we can avoid this workaround anyway.
Watchman 23:01 10-23-2007

Fair enough, I guess.
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