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Thread: Background script does not damage foreign governments

  1. #1
    Crazy Russian Member iamphet's Avatar
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    Default Background script does not damage foreign governments

    Resuming this thread...
    Playing as Romani I haven't seen the script damaging foreign government buildings in neither of Taras, Messana, Lilibeo.
    What can be wrong with my setup?
    Savegame when I'm going to capture Messana: http://uploaded.to/?id=cj7709
    I always always activate the background script, EB 1.0



  2. #2
    Bibliophilic Member Atilius's Avatar
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    Default Re: Background script does not damage foreign governments

    On my to-do list. Will reply when I've had a closer look.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  3. #3
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Background script does not damage foreign governments

    Yesterday I've conquered Alalia on Korsim (I'm playing the Romani) and I noticed the old government wasn't destroyed. I ignored it, because in all the other cities I've conquered before this was not a problem. Reading this, however, I hope it will not become a problem that forces me to quit my campaign!
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  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: Background script does not damage foreign governments

    It won't destroy your campaign. However, you should still destroy the old government and create your own.

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  5. #5
    Crazy Russian Member iamphet's Avatar
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    Default Re: Background script does not damage foreign governments

    Quote Originally Posted by bovi
    It won't destroy your campaign.
    Thanks, that's what I was hoping for



  6. #6
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Background script does not damage foreign governments

    I conquered Sardim yesterday after I posted that post. Everything was back to normal. Strange that only in Corsim the government building wasn't destroyed (and I yes I always play with the background script)
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  7. #7

    Default Re: Background script does not damage foreign governments

    I've noticed several times now that a gov building wasn't destroyed, but it happened only when I waited till the city surrendered. If there was a battle, it was always damaged.

  8. #8
    Bibliophilic Member Atilius's Avatar
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    Default Re: Background script does not damage foreign governments

    Quote Originally Posted by burn_again
    I've noticed several times now that a gov building wasn't destroyed, but it happened only when I waited till the city surrendered. If there was a battle, it was always damaged.
    This has been my suspicion, since it's similar to another, more subtle problem that's been reported. Has anyone seen a the script fail to 100% damage a government building after conducting a siege?

    I'll continue to investigate.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  9. #9
    Crazy Russian Member iamphet's Avatar
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    Default Re: Background script does not damage foreign governments

    Quote Originally Posted by Atilius
    Has anyone seen the script fail to 100% damage a government building after conducting a siege?
    Sorry, I don't get whether you're asking has anyone except iamphet or just has anyone I have seen this issue after proper siege (1-2 turns) and following assault.
    The only case when the script worked so far was when Syracuses sallied and I captured the city.
    Last edited by iamphet; 10-25-2007 at 07:26.



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