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  1. #1

    Default Crazy idea about unit prices

    What if recruiting was very cheap (0 turn?) but upkeep very high? Afterall, troops that are fighting are not making money (agriculture, services, etc)

    probably stupid idea, if so, ignore

    ps: this would most certainly not apply to nomadic tribes

  2. #2

    Default Re: Crazy idea about unit prices

    Try doing it altering the proper data, I would like to know the results! Most probably the AI would only recruit elite units
    From the markets of Lilibeo to the Sacred Band in the halls of Astarte, from those halls to the Senate of Safot Softin BiKarthadast as Lilibeo representative

  3. #3

    Default Re: Crazy idea about unit prices

    That is definently not a stupid idea, Caveira. EB already has very high unit upkeep (I think 1/3 of unit recruitment cost), but I think that any higher might just break the economies of some of the smaller factions early game. it would definently make the game more chllenging.

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  4. #4

    Default Re: Crazy idea about unit prices

    Quote Originally Posted by Leão magno
    Try doing it altering the proper data, I would like to know the results! Most probably the AI would only recruit elite units
    Ya you're probably right, it is a pitty that, as far as I understand, and apparently you agree with me, AI decision of recruiting seems to be based on pricing, which might very well be that of recruitment and not upkeep. Sadly, I am not a modder and I would probably end up screwing my game if I tried my luck as one. Last thing I modded was Red Alert 2.

    Plus, as I was thinking a few minuts ago, without lots of scripting (of which EB is already full of, something that decreases frame rate by a large margin), within the first few turns, all AI cities would have 400 population

  5. #5

    Default Re: Crazy idea about unit prices

    Very good idea actually . Taking your peasants and lower classes off the farm fields would have nasty results and that should be shown in the upkeep cost . You would see probably better armies thrown against you .


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  6. #6
    Member Member TWFanatic's Avatar
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    Default Re: Crazy idea about unit prices

    It makes sense...upkeep should reflect not only upkeep costs but the economic impact of having people away from their jobs.

    Hey, I just got an idea of how to reflect the superiority of a professional military over a militia. Make the upkeep for militia units relatively and considerably higher than that of professional "full-time" units (or decrease that of professional units). To reflect the extra training it takes to recruit professional units, you could increase recruiting time and cost (or decrease that of militia units).

    Heck, you could just make the recruitment time for militia units 0 turns (and 1 for professional units). After all, it wouldn't take Rome (or any city, for that matter) years to recruit a single legion as it does atm.

    Or am I just raving?
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  7. #7

    Default Re: Crazy idea about unit prices

    I think the only problem would be city populations, which the AI would drain quickly, unless heavy scripted, but good Lord no, my PC can't handly any more scripting!

  8. #8
    Barely a levy Member overweightninja's Avatar
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    Default Re: Crazy idea about unit prices

    Quote Originally Posted by TWFanatic
    It makes sense...upkeep should reflect not only upkeep costs but the economic impact of having people away from their jobs.

    Hey, I just got an idea of how to reflect the superiority of a professional military over a militia. Make the upkeep for militia units relatively and considerably higher than that of professional "full-time" units (or decrease that of professional units). To reflect the extra training it takes to recruit professional units, you could increase recruiting time and cost (or decrease that of militia units).

    Heck, you could just make the recruitment time for militia units 0 turns (and 1 for professional units). After all, it wouldn't take Rome (or any city, for that matter) years to recruit a single legion as it does atm.

    Or am I just raving?
    Brilliant idea, would be a very nice representation. However as others have said the AI would probably go nuts with a system like this. However anyone fancy going through the EDU and doing some little tests?

  9. #9

    Default Re: Crazy idea about unit prices

    Quote Originally Posted by Caveira
    Ya you're probably right, it is a pitty that, as far as I understand, and apparently you agree with me, AI decision of recruiting seems to be based on pricing, which might very well be that of recruitment and not upkeep. Sadly, I am not a modder and I would probably end up screwing my game if I tried my luck as one. Last thing I modded was Red Alert 2.

    Plus, as I was thinking a few minuts ago, without lots of scripting (of which EB is already full of, something that decreases frame rate by a large margin), within the first few turns, all AI cities would have 400 population
    Your idea is quite historical for the period! and do not worry about messing the game, this is art of the fu of moding!
    From the markets of Lilibeo to the Sacred Band in the halls of Astarte, from those halls to the Senate of Safot Softin BiKarthadast as Lilibeo representative

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